(H3x0R (true virgin))

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Joined: Feb, 2020

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Reverse Engineer and Programmer. You can contact me through Discord or email (


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Replied to thread: scripting a executor with Ace

learn c#

read documentation

Replied to thread: [REL] Autorejoin v0.5

Cool but I gotta tell you, wait(game.Loaded) aint doing anything. I think you're looking for game.Loaded:Wait(). wait(game.Loaded) will just wait 1/30th of a second, as if you sent nil through it.

Replied to thread: This is why JJSploit (using WRD API) is the best exploit ever.

yes jjsploti has military grade exeucton from the NSA themselvs to make a prfect exploti for ur rbolox needs

Replied to thread: Ping/Latency local script for a screen gui

@TobeXen ...........what?

Created a new thread: [REL] Remote Debugging Library

Hey kiddos, I just decided to make this for fun because I make way too much debuggers from scratch and doing it with a library is a lot cleaner and faster to type out. This can debug both remotes and bindables. Why do we need a debugger, isn't it like a remote spy? Well, yes it does do the same technique a remtote spy would use, but the keyword is "debugger" which means we can modify the arguments while they're being called. This is good for stuff like creating silent aims, because you can spoof the raycast's end position.


This is part of a larger library I'm making to make reversing and making scripts for Roblox easier. Anyways, example-wise, there is a quick example script that I made in about 10 minutes that works as a silent aim for prison life (video of me using it).


Anyways, we start out by including my debugger library (link is subject to change):

local Debug = loadstring(game:HttpGet(""))()

This returns a function. This function accepts two arguments: the remote and the settings. The remote is very self-explainitory, I won't even go over that. The settings are a little more complicated, but here's an overview on how the settings work (refer to my silent aim for an example of using this):

    Caller, -- "Exploit" will hook the call if called by the exploit. "Client" will hook it if called by the client. "Both" or nil will hook if either of them call.
    Callback, -- This function is called before the remote is called natively. Passes params as a table to the function. This function should return void, with an exception if the override setting is true.
    Override, -- If true, it will not call the remote natively and return whatever the callback returns.
    PostCallback -- This function is called on another thread after the remote is called. The call params are passed to the callback, as well as the native call return arguments. This will not be called if override is true, and overwriting arguments here will not do anything.

Ok enjoy skiddos it's open sourced and all I ask is for credit, unless you use this resource to learn.

Replied to thread: Ping/Latency local script for a screen gui

local RemoteFunction = game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.MutePlayerRequest -- Cannot created from client it has to be SOME remote function.

local Start = tick()
local Latency = tick() - Start

print(math.floor(Latency * 1000)) -- Latency in miliseconds.

Replied to thread: Baby simulator script

You've made quite a few requests. You should consider trying to learn how to script because it's fun and you'd probably like it, but I'll take a look at the game.

Replied to thread: Give davidTube the Noticed badge

I agree so much he deserves it.

Replied to thread: [REL] BetterWRD V3.6 — Emotes & More!

HOT i love this extension

Replied to thread: I gave a question (Check message)

Nah, you're fine. It's mainly the DLL injection and suspicious memory editing and function pointer calling that ends up flagging programs.

Replied to thread: 6 Best Website Templates for Community and Education in 2021

Your social credit score has been raised by 40.

Replied to thread: I have a challenge for you

So, you are donating $1*10^-99 to charity, correct?

Replied to thread: [RELEASE] Simple hello world


Content length must be 10-5000 chars

Replied to thread: Horrible ESP.

Your math for calcuating distance is inaccurate in terms of character size, I don't know where you got your calculations but one stud is 0.28 meters (found out by comparing a human size irl and a character in roblox), so 10 studs would be 2.8 meters, and so on.

Replied to thread: What UNIQUE FUNCTION you would want in an executor the most

@Rexi I meant like if I added an instance to something, for example: creating a ColorCorrection instance inside of Lighting. I was thinking of a function you could call that makes that ColorCorrection visible to the exploit but not the client.