DareQ159

(I using: Synapse X)

Reputation: 0 [rate]

Joined: Apr, 2020

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and I use C ++ and C # when working on my New Exploits for Humorous purposes :)


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Replied to thread: [RATE] Visual Studio Code - CustomUI


Hm, i have a good idea. I can make Visual Studio Code UI as Synapse X CustomUI. Would that be an interesting option? such ui to Synapse

Replied to thread: [RATE] Visual Studio Code - CustomUI


I added a custom messages to output panel and this looks like better :P

Video: https://streamable.com/ims35i

Replied to thread: [RATE] Visual Studio Code - CustomUI


ok so i back to classic monaco editor because i can't fix one error in Rosploco named editor.main.js

Replied to thread: [RATE] Visual Studio Code - CustomUI


yo i never seen that modified editor before. Thank u so much, this have more functions which i need

Replied to thread: [RATE] Visual Studio Code - CustomUI


I tried to make everything look similar to Visual Studio so that's why I used the color picker to set the colors, tabs are not introduced yet, I only added one tab as an editor,
For Icons i used: Pichon App
For Colors i used: https://imagecolorpicker.com/

For everything else i just used a Visual Studio Code Window to set all icons and panels in good places
I used a Guna2.dll to make drag control and better visuable window
I set Editor Textwords Colors in Monaco to make similar code theme to visual studio lua scripts
Oh yeah and Monaco Editor

Created a new thread: [RATE] Visual Studio Code - CustomUI


Hello!
I made a Visual Studio Code UI in WinForms. I will be grateful for any additional suggestion and evaluation :)

Showcase: https://streamable.com/ku1g2m

if i finish this ui i give a source code of it

Replied to thread: [OBFUSCATED SCRIPTS ISSUE] What influences it?


btw i already have a debug.getinfo with what table :)

Replied to thread: [OBFUSCATED SCRIPTS ISSUE] What influences it?


@R00T3D's
Ok thank you. This can be useful

Replied to thread: [OBFUSCATED SCRIPTS ISSUE] What influences it?


Btw i tested my bit library and its works normally so this must be compiler

Replied to thread: [OBFUSCATED SCRIPTS ISSUE] What influences it?


Classic Calamari Transpiler 

Replied to thread: [OBFUSCATED SCRIPTS ISSUE] What influences it?


I have a registered bit library for my dll but idk maybe can be broken

Replied to thread: [OBFUSCATED SCRIPTS ISSUE] What influences it?


its not a fault of obfuscator but my dll execution. i just need an answer what i need to do for psu obfuscated scripts support in my dll 

Created a new thread: [OBFUSCATED SCRIPTS ISSUE] What influences it?


Hello!

I come today with an unusual question. I need information, viz. I am having trouble running obfuscated scripts with PSU Obfuscator. I would like to know how I can implement such scripts support for my DLL. At the moment, any script obfuscated by PSU Obfuscator causes the game to hang when executed directly, or an error called "Attempting to Call String Value" when loaded by LoadString. I use Transpiler and LuaU Serializer (I have no problem with Iron Brew obfuscated scripts)

This option would be very useful for me as most of the scripts use this Obfuscator.

Is Transpiler/Serializer not responsible for this by any chance?

 

I will be grateful for any useful answer :)

Replied to thread: [REL] LBI base


Vouch for ur amazing work. imo i can now learn something about bytecode structures for lbi execution