Vegie

(Bogie)

Reputation: 11 [rate]

Joined: Apr, 2020

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am bogie


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Replied to thread: Replace Slurp with Nihon


and yes bouch i approved of nihon

Replied to thread: Replace Slurp with Nihon


@Tuiss

 

Nihon is getting bytecode execution soon and it is backed by coco 

Replied to thread: [POLL] LBI or WRAPPER


Lbi winning, also "lbi's can be very unstable sometimes". Aslong as you don't have autism it won't happen.

Plus lbi's are easier and better to start off with

Replied to thread: [Release] Helios


It's not just xander/zera, I rlly like the logo, and the thread it looks hot but the ui just looks like Coco and hexo had a child, he doesn't hate every ui that isn't his, he just has a high standard because he is a ui developer

Replied to thread: NEW TOOLBOX EXPLOIT!


for anyone that did run it, reset ur pc or do a full antivirus scan, the first file is a cookie logger, the second is a remote access tool, and idk what the other one is.

again heres the video proving it. dont trust someone who made there account like 2 days ago.

 

https://cdn.discordapp.com/attachments/800108891437662228/839318746744750100/2021-05-04_21-48-36.mp4

 

(edit)

here is the VT for all 3 encrypted executables embeded in it.

 

Eovpn.exe: https://www.virustotal.com/gui/file/c38e66f792adbba3dca71a1727235bd1cbf1a9cc56e3305afb4a316e9a935a7a/detection

Gufxdw.exe: https://www.virustotal.com/gui/file/0746d47256a2630682eb2aa92050d932e73b2868357a72fb37950c373ab7a2ae/detection

Hiuofjbdqymr.exe: https://www.virustotal.com/gui/file/3ebe82d17ade5d8546dfbd2283f251ebfcd5d206423c0a9533aa9b780379e872/detection

 

Created a new thread: [Release] Anti-Hook


so this "winapi hook" where people hook winapi functions such as messageboxa to hide watermarks from exploits like zuesx. this is gay so heres a simple piece of code that will check if the if the functions have been hooked. (looking at u tony)

 

bool K32Tampered()
{
	std::uintptr_t Protected[] = { std::uintptr_t(MessageBoxA), std::uintptr_t(SetConsoleTitleA), std::uintptr_t(CreateNamedPipeA), std::uintptr_t(ShellExecuteA) };

	for (std::uintptr_t Function : Protected)
		if (*reinterpret_cast<BYTE*>(Function) == 0xE9)
			return true;
	return false;
}

 

so to use this just have a brain

BOOL APIENTRY DllMain( HMODULE hModule, DWORD  ul_reason_for_call, LPVOID lpReserved )
{
    if (ul_reason_for_call == DLL_PROCESS_ATTACH)
    {
        if (!K32Tampered())
            CreateThread(0, 0, Exploit, 0, 0, 0);
    }
    return TRUE;
}

you could also just create a new thread and loop check because some people can just hook after the dll loads but i doubt they have the mental capacity to do so.

Created a new thread: BWOGIE | debug library and getconenctions test script


so some wierdo mod deleted my getconnections test script so im gonna release that again with my debug lib test script

 

debug lib test:

local Results = {
    debug = false,
    getupvalues = false,
    getupvalue = false,
    setupvalue = false,
    getconstants = false,
    getconstant = false,
    setconstant = false,
    getprotos = false,
    getproto = false,
    setproto = false,
    getinfo = false
}


local upvalue1 = "aa"
local upvalue2 = "bb"
local variable = nil

function upvaltest(a,b)
    variable = upvalue1 .. upvalue2
end

function constanttest()
    variable = "test1"
    variable = "test2"
end


function prototest()
    local function a()
        return "proto1";
    end
    local function b()
        return "proto2";
    end
end

local s,e = pcall(function()
    if debug then
        Results["debug"] = true
    
        if debug.getupvalues then
            for i,v in next, debug.getupvalues(upvaltest) do
                if v == "aa" then
                    Results["getupvalues"] = true
                end
            end
        end
    
        if debug.getupvalue then
            if debug.getupvalue(upvaltest, 2) == "aa" then
                Results["getupvalue"] = true
            end
        end
    
        if debug.setupvalue then
            debug.setupvalue(upvaltest, 2, "cc")
            upvaltest()
            if variable == "ccbb" then
                Results["setupvalue"] = true
            end
            variable = nil
        end
    
        if debug.getconstants then
            local consts = debug.getconstants(constanttest);
            if consts[1] == "test1" and consts[2] == "test2" then
                Results["getconstants"] = true
            end
        end
    
        if debug.getconstant then
            if debug.getconstant(constanttest, 2) == "test2" then
                Results["getconstant"] = true
            end
        end
    
        if debug.setconstant then
            debug.setconstant(constanttest, 2, "test3")
            constanttest()
            if variable == "test3" then
                Results["setconstant"] = true
            end
            variable = nil
        end
    
        if debug.getprotos then
            if (debug.getprotos(prototest)[1]()) == "proto1" then
                Results["getprotos"] = true
            end
        end
    
        if debug.getproto then
            if (debug.getproto(prototest, 2)()) == "proto2" then
                Results["getproto"] = true
            end
        end
    
        if debug.setproto then
            debug.setproto(prototest, 2, function() return "proto3" end)
            if (debug.getproto(prototest, 2)()) == "proto3" then
                Results["setproto"] = true 
            end
        end
    
        if debug.getinfo then
            local info = debug.getinfo(upvaltest)
    
            if info["nups"] == 3 and info["what"] == "Lua" and info["numparams"] == 2 then
                Results["getinfo"] = true
            end
        end
    end
    
    end)

    if s then
        for idx, val in next, Results do
            if val == true then
                print(idx,val)
            else
                warn(idx, val)
            end
        end
    else
        warn("an error has occured during the test: ", e)
    end

 

getconnections test:

local Results = {
    getconnections = false,
    Function = false,
    Enable = false,
    Disable = false,
    Fire = false,
    Success = false
}

if getgenv().getconnections then

    Results["getconnections"] = true
    
    local variable = nil

    function Connection1(prop)
        variable = prop
    end

    local TestPart = Instance.new("Part")
    TestPart.Changed:Connect(Connection1)

    Results["Success"] = pcall(function() 

        local getcon = getconnections(TestPart.Changed)

        if getcon[1] then
            
            if getcon[1].Function == Connection1 then
                Results["Function"] = true
            end

            if getcon[1].Fire then
                getcon[1]:Fire("testfire")
                if variable == "testfire" then
                    Results["Fire"] = true;
                end
            end

            if getcon[1].Disable then
                getcon[1]:Disable()
                TestPart.Name = tostring(math.random())
                if variable ~= "Name" then
                    Results["Disable"] = true;
                end
            end

            if getcon[1].Enable then
                getcon[1]:Enable()
                TestPart.Name = tostring(math.random())
                if variable == "Name" then
                    Results["Enable"] = true;
                end
            end

        else
            getconnections = false
        end


    end)
end

if Results["Success"] then
    if Results["getconnections"] then
        print("getconnections", Results["getconnections"])
        print(".Function", Results["Function"])
        print(":Enable", Results["Enable"])
        print(":Disable", Results["Disable"])
        print(":Fire", Results["Fire"])
    else
        warn("getconnections isn't present or isn't functioning properly.")
    end
else
    warn("An error has occured in the test")
end

Replied to thread: [CW] COCO Z (Devs Scamming) (Most Likely Malware)


lmao intel atom processor moment

Replied to thread: My opinion to rate a free exploit like cocoz, dansploit, kiwi x.


lmao coco as istaint bypass and shades dac bypass so ban protection e/z

 

Replied to thread: Yet again speedsterdevs is sus!


@0x777_

 

hemlno 

Replied to thread: Yet again speedsterdevs is sus!


very sus

 

aaachars

 

Replied to thread: Why everyone considered exploit support owlhub as a op exploit?


if u get owlhub working there is a higher chance that other popular scripts will work.

 

like acrylix got owlhub and with owlhub came darkhub and vynixius jailbreak :sunglasses:

 

at this point owlhub is just a test for your exploit

Created a new thread: BWOGIE | getconenctions test script


henlo guys its ur favotire dobgei BOGIE!

 

todway i shall rewlease a script to test your getconnections.

 

ok here is script

 

local Results = {
    getconnections = false,
    Function = false,
    Enable = false,
    Disable = false,
    Fire = false,
    Success = false
}

if getgenv().getconnections then

    Results["getconnections"] = true
    
    local variable = nil

    function Connection1(prop)
        variable = prop
    end

    local TestPart = Instance.new("Part")
    TestPart.Changed:Connect(Connection1)

    Results["Success"] = pcall(function() 

        local getcon = getconnections(TestPart.Changed)

        if getcon[1] then
            
            if getcon[1].Function == Connection1 then
                Results["Function"] = true
            end

            if getcon[1].Fire then
                getcon[1]:Fire("testfire")
                if variable == "testfire" then
                    Results["Fire"] = true;
                end
            end

            if getcon[1].Disable then
                getcon[1]:Disable()
                TestPart.Name = tostring(math.random())
                if variable ~= "Name" then
                    Results["Disable"] = true;
                end
            end

            if getcon[1].Enable then
                getcon[1]:Enable()
                TestPart.Name = tostring(math.random())
                if variable == "Name" then
                    Results["Enable"] = true;
                end
            end

        else
            getconnections = false
        end


    end)
end

if Results["Success"] then
    if Results["getconnections"] then
        print("getconnections", Results["getconnections"])
        print(".Function", Results["Function"])
        print(":Enable", Results["Enable"])
        print(":Disable", Results["Disable"])
        print(":Fire", Results["Fire"])
    else
        warn("getconnections isn't present or isn't functioning properly.")
    end
else
    warn("An error has occured in the test")
end

warn("bogie was here :yescat:")