Derpatatoe

()

Reputation: 0 [rate]

Joined: Oct, 2021

Profile Picture

Bio


Badges


Activity Feed


Replied to thread: How can i get the name of an object?


if its a coin/gem/collectable you probably want this 

 

local playerHead = game.Players.LocalPlayer.Character.Head -- the players head

 

for i, v in pairs(game:GetService("Workspace").Gem:GetDescendants()) do -- replace the underlined bit with your own partpath

    if v.Name == "TouchInterest" and v.Parent then

       firetouchinterest(playerHead, v.Parent, 0)

       wait()

       firetouchinterest(playerHead, v.Parent, 1)

    end

end

Replied to thread: How can i get the name of an object?


assuming you have a script executer, synapes or krnl etc .you can use a script called dark dex that will alow you to veiw the games index or you could even use the infiniteyield script im pretty sure it also has a dex exlporer.  when the tab pops up on the side , go to the settings icon and make sure "Click part to select" is switched to 'ON" then click the icon with 3 lines (explorer icon) now ... back to the game ,you want to click on the part you wish to interact with and hey presto! you might have to scroll down but that part will be highlighted in the explorer list.

 

where you go from here depends on how you wish to intereact with the object/part .

 

Replied to thread: [request] money simulator X script


this is my first time publishing a script so please let me know if its awefull.

[code]

getgenv().autoTap = false
getgenv().autoSell = false
getgenv().autoBag = false
getgenv().autoPower = false
getgenv().autoRank = false
getgenv().autoTier = false

local library = loadstring(game:HttpGet(('https://raw.githubusercontent.com/AikaV3rm/UiLib/master/Lib.lua')))()

local w = library:CreateWindow("Money Simulator X"

local b = w:CreateFolder("Farming")

b:Toggle("Auto Get Money",function(bool)
    autoTap = bool
    if bool then
        aTap()
    end
end)

b:Toggle("Upgrade Power",function(bool)
    autoPower = bool
    if bool then
        aPower()
    end
end)

b:Toggle("Upgrade Bag",function(bool)
    autoBag = bool
    if bool then
        aBag()
    end
end)

b:Toggle("Fill Bag",function(bool)
    autoSell = bool
    if bool then
        aSell()
    end
end)

b:Toggle("Auto Buy Rank",function(bool)
    autoRank = bool
    if bool then
        aRank()
    end
end)

b:Toggle("Auto Buy Tier",function(bool)
    autoTier = bool
    if bool then
        aTier()
    end
end)

function aTap()
    spawn (function ()
        while autoTap do
            game:GetService("ReplicatedStorage").GetMoney:FireServer("DropOn")
            wait()
        end
    end)
end

function aSell()
    spawn (function ()
        while autoSell do
            game:GetService("ReplicatedStorage").FillMoney:FireServer()
            wait()
        end
    end)
end

function aPower()
    spawn (function ()
        while autoPower do
            game:GetService("ReplicatedStorage").UpgradePower:FireServer()
            wait()
        end
    end)
end

function aBag()
    spawn (function ()
        while autoBag do
            game:GetService("ReplicatedStorage").UpgradeBag:FireServer()
            wait()
        end
    end)
end

function aRank()
    spawn (function ()
        while autoRank do
            game:GetService("ReplicatedStorage").UpgradeRank:FireServer()
            wait()
        end
    end)
end

function aTier()
    spawn (function ()
        while autoTier do
            game:GetService("ReplicatedStorage").TierUp:FireServer()
            wait()
        end
    end)
end

b:DestroyGui()

-- GUI credits to -AikaV3rm Wally Ui v3 Remake(Revamped)