nexxos

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Replied to thread: Roblox - Identifying exploitable code & how to exploit it and in what ways it can be used to exploit.


@MainDab

based https://www.roblox.com/games/7280118908/School-Simulator

Replied to thread: Roblox - Identifying exploitable code & how to exploit it and in what ways it can be used to exploit.


@MainDab Why code no worky


Mouse.Button1Down:Connect(function()

	if Player.Character then
		
		game.Players.LocalPlayer.Backpack.Chalk.Draw:FireServer(Mouse.Hit.Position)

	end
end)

Replied to thread: Roblox - Identifying exploitable code & how to exploit it and in what ways it can be used to exploit.


<@uid:55258>

Unfortunately if i had the knowledge i would teach it, though i'll try and go through some wikis and get back to you if i find how to reverse engineer it on the 3% chance i do.

Created a new thread: Roblox - Identifying exploitable code & how to exploit it and in what ways it can be used to exploit.


local l__Backpack__1 = game.Players.LocalPlayer.Backpack; local function v2(p1) for v3, v4 in pairs(p1:GetDescendants()) do if v4:GetAttribute("a") then if v4.Disabled then game.ReplicatedStorage.Chalk:FireServer(); end; local v5 = v4:GetPropertyChangedSignal("Disabled"):Connect(function() if v4.Disabled then game.ReplicatedStorage.Chalk:FireServer(); end; end); v4:GetPropertyChangedSignal("Parent"):Connect(function() if not v4.Parent then game.ReplicatedStorage.Chalk:FireServer(); end; end); end; end; end; for v6, v7 in pairs(l__Backpack__1:GetDescendants()) do if v7:IsA("Tool") then v2(v7); end; end; l__Backpack__1.ChildAdded:Connect(v2);

 

 

How would one identify how to exploit this code, what can be exploited about it, and how to exploit it?