xCaliberAlways

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Joined: Jun, 2022

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Replied to thread: [Help] How do I toggle Inf Jump?


local InfiniteJumpEnabled = false;
PlayerPage.Toggle({
    Text = "Infinite Jump",
    Callback = function()
        InfiniteJumpEnabled = not InfiniteJumpEnabled 
    end,
    Enabled = false
}) local Player = game:GetService("Players").LocalPlayer game:GetService("UserInputService").JumpRequest:Connect(function() if InfiniteJumpEnabled then Player.Character:WaitForChild("Humanoid"):ChangeState("Jumping") else Player.Character:WaitForChild("Humanoid"):ChangeState("Standing") end end)

Created a new thread: Roblox | Speed Simulator


local Players, myLocalPlayer;
Players = game:GetService('Players');
myLocalPlayer = Players.LocalPlayer;

function OrbZone(Zone)
    local OrbsFolder, Orbs = workspace.OrbsPositions, {};
    Orbs.Found = false;

    if OrbsFolder:FindFirstChild(tostring(Zone)) then
       Orbs.Found = true;
    end

    repeat wait(1) until Orbs.Found == true
    Orbs = OrbsFolder:FindFirstChild(tostring(Zone));
    return Orbs.Script;
end

local function closestOrb(orbf)
    local child = orbf:GetChildren()
    local maxMag = math.huge

    local ORB;
    for i2 = 1, #child do
       local mag = (myLocalPlayer.Character.PrimaryPart.Position - child[i2].Position).magnitude
        if mag < math.huge then
            maxMag = mag
            ORB = child[i2]
        end
    end
    return ORB
end

function GetOrbsFromZone(Zone, amount)
    local b = OrbZone('Zone1')
    local val = 0;
    
    for i2 = 1, amount do
        local ARV = closestOrb(b);
        if ARV.Material == Enum.Material.Neon  then 
            myLocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(ARV.Position.X, myLocalPlayer.Character.Head.Position.Y, ARV.Position.Z))
        end
        val = i2
        wait(math.random(1, 3))
    end

    repeat wait(.5) until val == amount;
    myLocalPlayer:Kick('Finished Collecting.. 100 Orbs')
    return 'Finished'
end

GetOrbsFromZone(closestOrb(OrbZone('Zone1')), 200);