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Replied to thread: [Help] How do I toggle Inf Jump?
local InfiniteJumpEnabled = false;
PlayerPage.Toggle({
Text = "Infinite Jump",
Callback = function()
InfiniteJumpEnabled = not InfiniteJumpEnabled
end,
Enabled = false
})
local Player = game:GetService("Players").LocalPlayer
game:GetService("UserInputService").JumpRequest:Connect(function()
if InfiniteJumpEnabled then
Player.Character:WaitForChild("Humanoid"):ChangeState("Jumping")
else
Player.Character:WaitForChild("Humanoid"):ChangeState("Standing")
end
end)
Created a new thread: Roblox | Speed Simulator
local Players, myLocalPlayer;
Players = game:GetService('Players');
myLocalPlayer = Players.LocalPlayer;
function OrbZone(Zone)
local OrbsFolder, Orbs = workspace.OrbsPositions, {};
Orbs.Found = false;
if OrbsFolder:FindFirstChild(tostring(Zone)) then
Orbs.Found = true;
end
repeat wait(1) until Orbs.Found == true
Orbs = OrbsFolder:FindFirstChild(tostring(Zone));
return Orbs.Script;
end
local function closestOrb(orbf)
local child = orbf:GetChildren()
local maxMag = math.huge
local ORB;
for i2 = 1, #child do
local mag = (myLocalPlayer.Character.PrimaryPart.Position - child[i2].Position).magnitude
if mag < math.huge then
maxMag = mag
ORB = child[i2]
end
end
return ORB
end
function GetOrbsFromZone(Zone, amount)
local b = OrbZone('Zone1')
local val = 0;
for i2 = 1, amount do
local ARV = closestOrb(b);
if ARV.Material == Enum.Material.Neon then
myLocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(ARV.Position.X, myLocalPlayer.Character.Head.Position.Y, ARV.Position.Z))
end
val = i2
wait(math.random(1, 3))
end
repeat wait(.5) until val == amount;
myLocalPlayer:Kick('Finished Collecting.. 100 Orbs')
return 'Finished'
end
GetOrbsFromZone(closestOrb(OrbZone('Zone1')), 200);