merasmus44

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I am addicted to programming


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Replied to thread: The end of roblox exploiting?


Yeah, I have been getting kicked and temp banned recently. This is a sad day for exploiters.

Created a new thread: [SCRIPT HELP] How to do this


I am pretty good at scripting, but I am terrible at pathfinding.

 

Is it possible to controll the player's humanoid using an injected script? And can it automatically move to points?

Created a new thread: [SCRIPT RELEASE] Prison Life get all guns and steal all items


Pretty simple script. This also steals any item that is dropped.

 

--This script steals all items that fall on the ground, and can give you items

local Prison_ITEMS = game:GetService('Workspace')["Prison_ITEMS"].single


--weather or not to ignore if the item is missing
local ignore_err = true


local tigger = {
    "Remington 870",
    "M9",
    "AK-47"
}
local NewGuiPart1 = Instance.new("ScreenGui")
NewGuiPart1.Parent = game.Players.LocalPlayer.PlayerGui
local NewGuiPart8 = Instance.new("TextLabel")
NewGuiPart8.Name = "Twait"
NewGuiPart8.Parent = NewGuiPart1
NewGuiPart8.Active = false
NewGuiPart8.AutomaticSize = "XY"
NewGuiPart8.BackgroundColor3 = Color3.new(0.913725, 0.819608, 0.101961)
NewGuiPart8.BorderSizePixel = 0
NewGuiPart8.Position = UDim2.new(0, 0, 0, 60)
NewGuiPart8.Font = Enum.Font.SourceSans
NewGuiPart8.FontSize = Enum.FontSize.Size24
NewGuiPart8.Text = "Waiting for " .. item
NewGuiPart8.TextWrapped = true
local NewGuiPart9 = Instance.new("TextButton")
NewGuiPart9.Name = "Twait"
NewGuiPart9.Parent = NewGuiPart1
NewGuiPart9.Active = false
NewGuiPart9.AutomaticSize = "XY"
NewGuiPart9.BackgroundColor3 = Color3.new(0.913725, 0.819608, 0.101961)
NewGuiPart9.BorderSizePixel = 0
NewGuiPart9.Position = UDim2.new(0, 0, 0, 100)
NewGuiPart9.Font = Enum.Font.SourceSans
NewGuiPart9.FontSize = Enum.FontSize.Size24
NewGuiPart9.Text = "Get guns"
NewGuiPart9.TextWrapped = true

function bigman(thing)
    game.Workspace.Remote.ItemHandler:InvokeServer(workspace.Prison_ITEMS.giver[thing].ITEMPICKUP)
end

local success, err

NewGuiPart9.MouseButton1Up:Connect(function()
    NewGuiPart9.Text = "Getting guns..."
    for i=0, #tigger do
        success,err = pcall(bigman, tigger[i])
        if not success and not ignore_err then
            NewGuiPart9.Text = "Failed: " .. err .. "  Item: " .. tostring(tigger[i])
            wait(1)
        end
    end
    NewGuiPart9.Text = "Get guns"
    game.Players.LocalPlayer.Character.Humanoid.Health = 100
end)

game.Players.LocalPlayer.Character.Humanoid.died:Connect(function()
    NewGuiPart1:Destroy()
    NewGuiPart8:Destroy()
    NewGuiPart9:Destroy()
end)

Prison_ITEMS.ChildAdded:Connect(function(thingthing) -- Detect when a new gun has been added.
     NewGuiPart8.text = "Tried to steal: " .. thingthing.Name
     game.Workspace.Remote.ItemHandler:InvokeServer(Prison_ITEMS[thingthing.Name].ITEMPICKUP)
     NewGuiPart8.text = "Stole: " .. thingthing.Name
end)

Replied to thread: [REQUEST] I need a script for dummies vs noobs or a piano autoplay script


You don't need a lua script for piano autoplay. Go on youtube and look up "Roblox piano autoplay" and something will show up. This has worked for me!

Replied to thread: Script needed


You will be much better off if you learn lua/roblox api and make the script yourself. Start by looking up the roblox documentation, and following the official guides/tutorials

Replied to thread: How would you do this?


Wherever you click, create a part at that position. This would only show locally, but it would allow you to climb on the parts.

Created a new thread: [SCRIPT RELEASE] prtty much evry bordr gam evr automatic coin collector


It's not very pretty, but here it is:

(i wrote this 2 years ago and i didnt change it)

 

local NewGuiPart1 = Instance.new("ScreenGui")
NewGuiPart1.Parent = game.Players.LocalPlayer.PlayerGui
local NewGuiPart8 = Instance.new("TextButton")
NewGuiPart8.Name = "Teleport"
NewGuiPart8.Parent = NewGuiPart1
NewGuiPart8.Active = false
NewGuiPart8.AutomaticSize = "XY"
NewGuiPart8.BackgroundColor3 = Color3.new(0.913725, 0.819608, 0.101961)
NewGuiPart8.BorderSizePixel = 0
NewGuiPart8.Position = UDim2.new(0, 0, 0, 60)
NewGuiPart8.AutoButtonColor = false
NewGuiPart8.Font = Enum.Font.SourceSans
NewGuiPart8.FontSize = Enum.FontSize.Size24
NewGuiPart8.Text = "Teleport to coins"
NewGuiPart8.TextWrapped = true
local NewGuiPart9 = Instance.new("TextButton")
NewGuiPart9.Name = "Toggle"
NewGuiPart9.Parent = NewGuiPart1
NewGuiPart9.Active = true
NewGuiPart9.AutomaticSize = "XY"
NewGuiPart9.BackgroundColor3 = Color3.new(0.501961, 0.913725, 0.866667)
NewGuiPart9.BorderSizePixel = 0
NewGuiPart9.AutoButtonColor = false
NewGuiPart9.Font = Enum.Font.SourceSans
NewGuiPart9.FontSize = Enum.FontSize.Size24
NewGuiPart9.Text = "Disable teleporting"
NewGuiPart9.TextWrapped = true
STOP = false
function getmoney()
	for i,v in pairs(game.Workspace:GetChildren()) do
		if STOP then
			return
		end
		if v.Name == "10" or v.Name == "100" or v.Name == "1" and v:IsA("BasePart") then
				game.Players.LocalPlayer.Character:MoveTo(v.Position)
				wait(2)
		end	
	end
end
function stopit()
	STOP = not STOP
	if STOP then
		NewGuiPart9.Text = "Enable teleporting"
	else
		NewGuiPart9.Text = "Disable teleporting"
end
NewGuiPart8.MouseButton1Up:Connect(getmoney)
NewGuiPart9.MouseButton1Up:Connect(stopit)

Replied to thread: How to detect if someone is using the script i made


In-game?

If you are in the same server as they are, you can try making the script send a chat message if it detects your username in the same server.

 

Replied to thread: Can anyone help me how to script?


The fullest way you can learn to script, is to go onto the roblox documentation website and go through all of their scripting object tutorials. Then you will know the roblox api, and be able to manipulate it.

Replied to thread: Control people that use my script


#1 Find a way to execute a script on their clients that teleports them to you whenever you fire a remote event.

 

#2 Find a backdoor into one of the server-sided scripts and use it to create localscripts and insert them into all clients, then do #1.

 

Neither of these are particularly easy to do, and there might be other ways to do this that i'm not thinking of.

 

Replied to thread: [Code Question] What else does this code allow?


@JJSploit_On_Top, thanks for the list of items. Thats what I was looking for

Created a new thread: [Code Question] What else does this code allow?


I have found this piece of code:

local Prison_ITEMS = game:GetService('Workspace')["Prison_ITEMS"].single

Prison_ITEMS.ChildAdded:Connect(function() -- Detect when a new gun has been added.
     game.Workspace.Remote.ItemHandler:InvokeServer(Prison_ITEMS["Key card"].ITEMPICKUP)
end)

From what I understand, there are multiple item objectes that can be called. 

 

So theoretically, would I be able to get any item using this code?

 

And if I can, how would I find all the possible items?

Replied to thread: BotPlay Fnf


This worked, I just had to restart my injector once.