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Anti-cheat Bypassing help

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Joined: Nov, 2024

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-- Script Path: game:GetService("Players").paxifOrd96.PlayerScripts.Scripts.Gameplay.ClientAntiCheat
-- Took 0.47s to decompile.
-- Executor: Volt (1.2.24.3)

-- https://lua.expert/
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local LocalPlayer = Players.LocalPlayer
local Places = workspace.Places

local function IsVector3InRegion3(p1, p2) --[[ IsVector3InRegion3 | Line: 7 ]]
    local v1 = p2.CFrame
    local Size = p2.Size
    local v2 = p2.Size / 2
    local v3 = v1 - v2
    local v4 = v1 + v2

    return if p1.X <= v3.X and (p1.X >= v4.X and (p1.Y >= v3.Y and (p1.Y <= v4.Y and p1.Z <= v3.Z))) then p1.Z >= v4.Z else false
end

function RegionCheck(p1, p2) --[[ RegionCheck | Line: 21 | Upvalues: IsVector3InRegion3 (copy) ]]
    local v1 = p2:GetAttribute("UpperCorner")
    local v2 = p2:GetAttribute("LowerCorner")
    local v3 = v1 + p2:GetPivot().Position

    return IsVector3InRegion3(p1, (Region3.new(v2 + p2:GetPivot().Position, v3)))
end

local v1 = false

RunService.Heartbeat:Connect(function() --[[ Line: 35 | Upvalues: v1 (ref), LocalPlayer (copy), Places (copy) ]]
    if v1 then
        return
    end

    if not LocalPlayer or LocalPlayer:GetAttribute("ExemptFromAntiCheat") then
        return
    end

    local Character = LocalPlayer.Character

    if not (Character and Character.PrimaryPart) then
        return
    end

    local PrimaryPart = Character.PrimaryPart

    if PrimaryPart.Anchored or LocalPlayer:GetAttribute("State") ~= 3 then
        return
    end

    if LocalPlayer.Character:GetAttribute("Carried") then
        return
    end

    local v12 = Places:FindFirstChild(LocalPlayer:GetAttribute("CurrentInternalMap") or "")

    if not v12 or RegionCheck(PrimaryPart.CFrame.Position, v12) then
        return
    end

    v1 = true
    task.delay(0.05, function() --[[ Line: 69 | Upvalues: PrimaryPart (copy), v12 (copy), Character (copy), v1 (ref) ]]
        if PrimaryPart and not RegionCheck(PrimaryPart.CFrame.Position, v12) then
            Character:PivotTo(v12:GetPivot() * CFrame.new(0, 30, 0))
            PrimaryPart.AssemblyLinearVelocity = Vector3.new(0, 0, 0)
        end

        v1 = false
    end)
end)

then theres this one idk if its relevant but has anticheat in its name : 

-- Script Path: game:GetService("Players").paxifOrd96.PlayerScripts.Scripts.AntiCheatCollide
-- Took 0.22s to decompile.
-- Executor: Volt (1.2.24.3)

-- https://lua.expert/
local CollectionService = game:GetService("CollectionService")
local LocalPlayer = game:GetService("Players").LocalPlayer

LocalPlayer:GetAttributeChangedSignal("ExemptFromAntiCheat"):Connect(function() --[[ Line: 6 | Upvalues: LocalPlayer (copy), CollectionService (copy) ]]
    local v1 = LocalPlayer:GetAttribute("ExemptFromAntiCheat") or false

    for v2, v3 in CollectionService:GetTagged("GameBoundary") do
        if v3:IsA("BasePart") then
            v3.CanCollide = not v1
        end
    end
end)

the game Im getting it from is https://www.roblox.com/games/12699642568/Neighbors

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Any help is appreciated

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