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Everything works fine for me, I just need teamcheck, thank you in advance
Here's the script:
_G.HeadSize = 10
_G.Disabled = true
game:GetService('RunService').RenderStepped:connect(function()
if _G.Disabled then
for i,v in next, game:GetService('Players'):GetPlayers() do
if v.Name ~= game:GetService('Players').LocalPlayer.Name then
pcall(function()
v.Character.HumanoidRootPart.Size = Vector3.new(_G.HeadSize,_G.HeadSize,_G.HeadSize)
v.Character.HumanoidRootPart.Transparency = 0.95
v.Character.HumanoidRootPart.BrickColor = BrickColor.new("Really blue")
v.Character.HumanoidRootPart.Material = "Neon"
v.Character.HumanoidRootPart.CanCollide = false
end)
end
end
end
end)Replied
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● Cheat Developer
● Game Designer
● Programmer
Replied
Added TeamCheck as you requested.
_G.HeadSize = 10
_G.Disabled = true
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
game:GetService('RunService').RenderStepped:Connect(function()
if _G.Disabled then
for _, v in ipairs(Players:GetPlayers()) do
if v ~= LocalPlayer then
if v.Team ~= LocalPlayer.Team then
pcall(function()
v.Character.HumanoidRootPart.Size = Vector3.new(_G.HeadSize, _G.HeadSize, _G.HeadSize)
v.Character.HumanoidRootPart.Transparency = 0.95
v.Character.HumanoidRootPart.BrickColor = BrickColor.new("Really blue")
v.Character.HumanoidRootPart.Material = Enum.Material.Neon
v.Character.HumanoidRootPart.CanCollide = false
end)
end
end
end
end
end)Cancel
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