Exploit API v1


Stop searching, "How to make a roblox exploit" on Google. Stop waiting for exploit developers to fix their stuff. In this day and age, anyone can easily create one using our API. You can make exploits using what even some of the biggest exploit creators use. You're given precoded commands. You can create your own custom commands with Lua scripts. You can even give people massive power with a limited Lua executor and a Lua C executor. Go ahead and sell, give it out to friends, make videos, or create something for yourself. Create an exploit in C#.

This API has largely grown in capability from when the project was first released. It can execute complicated scripts such as Dex Explorer thanks to instance caching, it can run loadstrings, it has a bypassed HttpGet() which can load content from any website, and adds functions to the Lua environment. Theres very little work you need to do on your end. This leaves you with more time to create quality content!

API Last modified: November 21, 2018

Doc Last modified: April 9, 2019

API Methods

List of methods and valid parameters(Given you used the naming convention above)

ExploitAPI() Create the ExploitAPI() object to call the following methods from
LaunchExploit() Before doing anything, you will need to launch the exploit. This will check if its patched, inject the necessary tools, etc.
SendLuaScript(string_LuaScript) Takes in a string and executes the string as a Lua script
SendScript(string_LuaCScript) Takes in a string and executes the string as a Lua C script
SendCommand(string_Command) Takes in a string and executes it's corresponding pre-built command
isAPIAttached() Returns true if the module is attached, false otherwise.

Pre-built commands
kill me Kills your character
float me Makes your character float
nofloat me If floating, it disables your character's float
print {text} Prints the specified text onto the game's developer console as a local script
warn {text} Prints the specified text onto the game's developer console as a warning and local script
hipheight me {number} Sets your character's hip height to the specified value
vectorteleport {xpos} {ypos} {zpos} Teleports your character to the specified vector 3 position

Pre-built commands - FE Protected
Note: Only you can see the effects of the commands below due to Filtering Enabled
chat {plr} {text} Applies chat bubble above target player's head with the specified text
ff me Adds forcefield above your player
noff me Removes forcefield from your player
blockhead {plr} Removes mesh from target player's head
nolimbs {plr} Removes arms and legs from target player
noarms {plr} Removes arms from target player
nolegs {plr} Removes legs from target player
fire me Adds fire effect to your player
nofire me Removes fire effect from your player
sparkles me Adds sparkle effect to your player
nosparkles me Removes sparkle effect from your player
smoke me Adds smoke to your player
nosmoke me Removes from from your player
print {text} Prints the specified text onto the game's developer console
warn {text} Prints the specified text onto the game's developer console as a warning
btools me Gives your character btools
music {musicid} Players the specified audio id from Roblox assets
skybox {decalid} Sets all skybox images to the specified decal id from Roblox assets

Custom Lua Environment

To get around some of the RLua limits, we added custom methods that we felt were needed to the Lua environment.

getclipboard() Returns content from the clipboard
OpenWebsite() Expects 1 string parameter which should be a website link. It then opens that link on the device's default browser
mousemoverel() Takes 2 parameters(x,y); position to move the cursor
WrapGlobal() Expects 1 string paramter. Add your own method to the custom Lua environment

Note that the Lua environment implements custom wrapping for: getrawmetatable, loadstring, HttpGet, setreadonly, isreadonly, getrenv, getgenv. This is done to improve execution capability.