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function floatPlayer(player)
 if player and player.Parent then
  local character = player.Character
  if character and character.Parent then
   local humanoidRootPart = character:FindFirstChild('HumanoidRootPart')
   if humanoidRootPart then
    local floatForce = humanoidRootPart:FindFirstChild('FloatForce')
    if not floatForce then
     floatForce = Instance.new('BodyForce')
     floatForce.Name = 'FloatForce'
     floatForce.Parent = humanoidRootPart
    end
    local mass = 0
    for _,part in pairs(character:GetDescendants()) do
     if part and part:IsA('BasePart') then
      mass = mass + part:GetMass()
     end
    end
    floatForce.Force = Vector3.new(0,mass*.8*workspace.Gravity,0)
   end
  end
 end
end
 if player and player.Parent then
  local character = player.Character
  if character and character.Parent then
   local humanoidRootPart = character:FindFirstChild('HumanoidRootPart')
   if humanoidRootPart then
    local floatForce = humanoidRootPart:FindFirstChild('FloatForce')
    if not floatForce then
     floatForce = Instance.new('BodyForce')
     floatForce.Name = 'FloatForce'
     floatForce.Parent = humanoidRootPart
    end
    local mass = 0
    for _,part in pairs(character:GetDescendants()) do
     if part and part:IsA('BasePart') then
      mass = mass + part:GetMass()
     end
    end
    floatForce.Force = Vector3.new(0,mass*.8*workspace.Gravity,0)
   end
  end
 end
end
wait(2)
for _,player in pairs(game.Players:GetPlayers()) do
 floatPlayer(player)
end
for _,player in pairs(game.Players:GetPlayers()) do
 floatPlayer(player)
end
Replied
:O IT FALL SLOWER ITS SO COOL THX
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