Posted
script-- _G.power = true
game:GetService('RunService').RenderStepped:connect(function()
if _G.power == true then
for _,i in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
if i:IsA("Tool") then
game:GetService("Players").LocalPlayer.Character[i.Name].RemoteFunction:InvokeServer()
end
end
end
end)
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Here on the forums, we only +rep people who make sense
The title of this thread makes no sense
Well, atleast none to me
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no
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yea ill do that rq ill post soon
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Added
Lags when you get another sword but it goes back to normal after a second
a = game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool")
b = a.Handle.up.RemoteEvent
game:GetService("RunService").Stepped:Connect(function()
game.Players.LocalPlayer.Backpack.ChildAdded:Connect(function(c)
a = game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool")
a.Parent = game.Players.LocalPlayer.Character
wait(0.1)
a.Parent = game.Players.LocalPlayer.Backpack
b = a.Handle.up.RemoteEvent
end)
b:FireServer()
end)Cancel
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hi
im bad at scripting
no
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