local Active = false
game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("Aimbot Started!", "All")
game.Players.LocalPlayer.Chatted:connect(function(msg)
  if msg:lower() == ';toggle' then
    if Active then
      Active = false
      print("Stopped")
      game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("Disabled!", "All")
    else
      Active = true
      print("Started")
      game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("Enabled!", "All")
    end
  end
end)
Loop = coroutine.wrap(function()
  while wait() do
    pcall(function()Â
      if Active then
        local Current = game.Players.LocalPlayer.PlayerGui.ScreenGui.UI.Target.Img.PlayerText.Text
        game.Players[Current].Character.HumanoidRootPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.Knife.Handle.Position)
        Players.LocalPlayer.Character.HumanoidRootPart.Anchored = true
      end
    end)
  end
end)
Loop()
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