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Yeet aura version
local players = game:GetService("Players")
local player = players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local tool = player.Backpack:FindFirstChild("Yeet") or char:FindFirstChild("Yeet")
local push = tool:WaitForChild("push")
while wait(0.5) do
for _, v in ipairs(players:GetPlayers()) do
if v == player then continue; end
push:FireServer(v, math.random(1, 2)) -- Variant<Player, BasePart> target, <number> leftOrRight
end
end
Ye sorry idk how to make a distance check , it works on my private server with only 3 players in it but in big servers it doesnt do anything so there is some checks to be made in order to make it work i just dont know how really
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