Categories > Exploiting > Complaints >
Fix Krnl (its not fixed yet??)
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krnl is dead for a long time and celery's site is down??????
wave is vulnerable, so when will it be fixed??? so i can execute this beauty of code
local function explode()
local part = Instance.new("Part", workspace)
part.Anchored = true
part.Position = owner.Character.Torso.Position + owner.Character.Torso.CFrame.LookVector * 3
wait(1)
part.Anchored = false
wait(0.5)
local explosion = Instance.new("Explosion", part)
explosion.Position = part.Position
part.Color = Color3.new(0, 0, 0)
local effect = Instance.new("ParticleEmitter", part)
effect.Color = ColorSequence.new(Color3.new(15/255, 15/255, 15/255))
effect.VelocitySpread = 180
effect.Speed = NumberRange.new(20)
effect.Size = NumberSequence.new(0.1)
wait(1)
part:Destroy()
end
local tool = Instance.new("Tool", owner.Backpack)
local handle = Instance.new("Part", tool)
handle.Name = "Handle"
handle.Shape = Enum.PartType.Ball
handle.Size = Vector3.new(2, 2, 2)
handle.BrickColor = BrickColor.new("Really black")
handle.Material = Enum.Material.Neon
local canActivate = true
tool.Activated:Connect(function()
if canActivate then
canActivate = false
for i = 1, 5 do
coroutine.wrap(explode)()
wait(0.2)
end
wait(0.1) -- Cooldown period
canActivate = true
end
end)
i need lua executors plz
Replied
ill see if i can fix krnl xd
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what was made first, the melon or the melon seed?
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