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Fix Krnl (its not fixed yet??)

Altrrx

altrrx

Posts: 2

Threads: 2

Joined: Jul, 2024

Reputation: 0

Posted

krnl is dead for a long time and celery's site is down??????

wave is vulnerable, so when will it be fixed??? so i can execute this beauty of code 

local function explode()
    local part = Instance.new("Part", workspace)
    part.Anchored = true
    part.Position = owner.Character.Torso.Position + owner.Character.Torso.CFrame.LookVector * 3

    wait(1)

    part.Anchored = false
    wait(0.5)

    local explosion = Instance.new("Explosion", part)
    explosion.Position = part.Position

    part.Color = Color3.new(0, 0, 0)

    local effect = Instance.new("ParticleEmitter", part)
    effect.Color = ColorSequence.new(Color3.new(15/255, 15/255, 15/255))
    effect.VelocitySpread = 180
    effect.Speed = NumberRange.new(20)
    effect.Size = NumberSequence.new(0.1)

    wait(1)
    part:Destroy()
end

local tool = Instance.new("Tool", owner.Backpack)

local handle = Instance.new("Part", tool)
handle.Name = "Handle"
handle.Shape = Enum.PartType.Ball
handle.Size = Vector3.new(2, 2, 2)
handle.BrickColor = BrickColor.new("Really black")
handle.Material = Enum.Material.Neon


local canActivate = true
tool.Activated:Connect(function()
    if canActivate then
        canActivate = false
        for i = 1, 5 do
            coroutine.wrap(explode)()
            wait(0.2)
        end
        wait(0.1) -- Cooldown period
        canActivate = true
    end
end)
  • 0

i need lua executors plz

melon

melon

contentCreator

Posts: 9

Threads: 1

Joined: Jul, 2024

Reputation: 39

Replied

ill see if i can fix krnl xd

  • 0

what was made first, the melon or the melon seed?

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