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idk why im doing this we lowk gotta fix the ai problem please vro i need this
dumped statically, will fix missing offsets and will add more and prolly will redo the layouts at some point
edit: all addresses are unchecked, some might be wrong very unsure about that so always double check on ida or wtv
// rbx-dumper offsets (version-e7d81637d42c4b23) (0.61s)
#pragma once
#include <Windows.h>
#include <cstdint>
inline auto aslr( const std::uintptr_t offset ) -> std::uintptr_t
{
return reinterpret_cast< std::uintptr_t >( GetModuleHandleA( "RobloxPlayerBeta.exe" ) ) + offset;
}
namespace rva
{
inline const std::uintptr_t print = aslr( 0x1c8a050 );
inline const std::uintptr_t get_tss_data = aslr( 0x39a0 );
inline const std::uintptr_t tls_identity_struct = aslr( 0x80c10c8 );
inline const std::uintptr_t task_defer = aslr( 0x41d3960 );
inline const std::uintptr_t script_context_resume = aslr( 0x4115130 );
inline const std::uintptr_t whsj_step = aslr( 0x41413b0 );
inline const std::uintptr_t task_scheduler = aslr( 0x8abd728 );
inline const std::uintptr_t push_instance = aslr( 0x40608a0 );
inline const std::uintptr_t push_instance_inner = aslr( 0x4060930 );
inline const std::uintptr_t fire_mouse_click = aslr( 0x3b07820 );
inline const std::uintptr_t fire_right_mouse_click = aslr( 0x3b079c0 );
inline const std::uintptr_t fire_mouse_hover = aslr( 0x3b08e10 );
inline const std::uintptr_t fire_mouse_hover_leave = aslr( 0x3b08fb0 );
inline const std::uintptr_t fire_touch_interest = aslr( 0xa5fae0 );
inline const std::uintptr_t fire_proximity_prompt = aslr( 0x7b4230 );
inline const std::uintptr_t get_capabilities = aslr( 0x1cc5820 );
inline const std::uintptr_t find_property_map = aslr( 0x1cc3c50 );
inline const std::uintptr_t property_ktable = aslr( 0x801f560 );
inline const std::uintptr_t get_lua_state = aslr( 0x40fc450 );
inline const std::uintptr_t task_synchronize = aslr( 0x41d2980 );
inline const std::uintptr_t task_desynchronize = aslr( 0x41d2d90 );
inline const std::uintptr_t task_spawn = aslr( 0x41d3df0 );
inline const std::uintptr_t task_delay = aslr( 0x41d4160 );
inline const std::uintptr_t task_wait = aslr( 0x41d4460 );
inline const std::uintptr_t task_cancel = aslr( 0x41d46d0 );
inline const std::uintptr_t cast_args = aslr( 0x3fde600 );
inline const std::uintptr_t epoch_time = aslr( 0x47cec30 );
}
namespace rva_vm
{
inline const std::uintptr_t luaD_throw = aslr( 0x26d4690 );
inline const std::uintptr_t luaD_call = aslr( 0x26d4770 );
inline const std::uintptr_t luaH_dummynode = aslr( 0x6351188 );
inline const std::uintptr_t luaO_nilobject = aslr( 0x63516d8 );
inline const std::uintptr_t opcode_lookup_table = aslr( 0x6da2370 );
inline const std::uintptr_t lua_vm_load = aslr( 0x406e600 );
inline const std::uintptr_t luau_execute = aslr( 0x26e4530 );
inline const std::uintptr_t luac_step = aslr( 0x26e3260 );
inline const std::uintptr_t luaF_newproto = aslr( 0x2716c00 );
inline const std::uintptr_t luaH_getn = aslr( 0x2705400 );
inline const std::uintptr_t luaD_growstack = aslr( 0x26c2d50 );
inline const std::uintptr_t luaG_runerror = aslr( 0x26cac70 );
inline const std::uintptr_t luaM_free_ = aslr( 0x270c8a0 );
inline const std::uintptr_t gc_step = aslr( 0x26e2f90 );
inline const std::uintptr_t gc_atomic = aslr( 0x26e2a00 );
inline const std::uintptr_t gc_freeobj = aslr( 0x26e1c10 );
inline const std::uintptr_t luaB_assert = aslr( 0x27129c0 );
inline const std::uintptr_t luaB_error = aslr( 0x270d6d0 );
inline const std::uintptr_t luaB_gcinfo = aslr( 0x2711300 );
inline const std::uintptr_t luaB_getfenv = aslr( 0x270ed00 );
inline const std::uintptr_t luaB_getmetatable = aslr( 0x270e110 );
inline const std::uintptr_t luaB_next = aslr( 0x2711f10 );
inline const std::uintptr_t luaB_newproxy = aslr( 0x27138e0 );
inline const std::uintptr_t luaB_print = aslr( 0x270d270 );
inline const std::uintptr_t luaB_rawequal = aslr( 0x270eff0 );
inline const std::uintptr_t luaB_rawget = aslr( 0x270f100 );
inline const std::uintptr_t luaB_rawset = aslr( 0x270f650 );
inline const std::uintptr_t luaB_rawlen = aslr( 0x2711260 );
inline const std::uintptr_t luaB_select = aslr( 0x2712a70 );
inline const std::uintptr_t luaB_setfenv = aslr( 0x270edc0 );
inline const std::uintptr_t luaB_setmetatable = aslr( 0x270e290 );
inline const std::uintptr_t luaB_tonumber = aslr( 0x270d340 );
inline const std::uintptr_t luaB_tostring = aslr( 0x2713880 );
inline const std::uintptr_t luaB_type = aslr( 0x2711320 );
inline const std::uintptr_t luaB_typeof = aslr( 0x2711920 );
}
namespace dm
{
inline constexpr std::uintptr_t children = 0x78;
inline constexpr std::uintptr_t parent = 0x68;
inline constexpr std::uintptr_t name = 0x70;
inline constexpr std::uintptr_t loaded = 0x0; // not found
inline constexpr std::uintptr_t place_id = 0x0; // not found
inline constexpr std::uintptr_t game_id = 0x0; // not found
inline constexpr std::uintptr_t job_id = 0x0; // not found
}
namespace sc
{
inline constexpr std::uintptr_t raw = 0x1b8;
}
namespace sched
{
inline const std::uintptr_t raw = aslr( 0x8abd728 );
inline constexpr std::uintptr_t job_name = 0x18;
inline constexpr std::uintptr_t job_start = 0xc8;
inline constexpr std::uintptr_t job_end = 0xd0;
inline constexpr std::uintptr_t frame_delay = 0x0; // not found
inline constexpr std::uintptr_t frame_delay_override = 0x0; // not found
inline constexpr std::uintptr_t frame_delay_override_active = 0x0; // not found
}
namespace inst
{
inline constexpr std::uintptr_t class_descriptor = 0x18;
inline constexpr std::uintptr_t local_script_bytecode = 0x0; // not found
inline constexpr std::uintptr_t module_script_bytecode = 0x0; // not found
inline constexpr std::uintptr_t script_guid = 0x0; // not found
inline constexpr std::uintptr_t script_thread_node = 0x0; // not found
}
namespace props
{
inline constexpr std::uintptr_t flags = 0x8c;
inline constexpr std::uintptr_t scriptable = 0x0; // not found
}
namespace render
{
inline constexpr std::uintptr_t render_view = 0x0; // not found
inline constexpr std::uintptr_t device = 0x0; // not found
inline constexpr std::uintptr_t swap_chain = 0x0; // not found
}
I develop a few things, my discord is .aarch32
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thank i skid yes
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zo begint als kattenkwaad en zo gaat het tot ergst, zo maken daden je kapot het is te laat als je het merkt, zo staar je 's avonds naar de stralende sterren
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