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so when use jjsploit in a game why cant the whole server see or hear different things? is there any way i can make that happen?
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Replied
because of fe.
https://scriptinghelpers.org/questions/47956/what-is-filtering-enabled
edit: if u dont feel safe clicking that link, here's what it says:
Filtering Enabled is a form of anti-exploiting roblox has implemented.
Basically, Filtering Enabled (FE) disables client modification of server values, or in simpler words, the client can't make changes to the game.
What I mean is, let's say your local script, which only runs on player's PC, sets workspace's name to "HACKED".
With Filtering Enabled, only YOU, the player using the Local Script, can see the difference, while others won't.
This is because the server denied the client's modification, meaning nobody else could see the difference.
Filtering Enabled is the most used form of security world-wide for online games, as client sends their sockets to the server, and the server responds to everybody else with it's own packets.
These are basic security notions that roblox has been lacking until Filtering Enabled was finally added.
Of course, scripting will be different. You will have to modify a lot of your LocalScripts as you will have different ways of handling things.
For this you can use RemoteFunctions and RemoteEvents...
TL;DR: FilteringEnabled disables the ability of somebody modifying server values, making it impossible for somebody to exploit your game.
STILL TOO LONG; DIDN'T READ: Seriously? Ugh. FilteringEnabled makes it so client can't edit server.
Here is a really good article explaining this matter: http://wiki.roblox.com/index.php?title=Experimental_Mode
You can also take a look at this, for scripting: http://wiki.roblox.com/index.php?title=Security
Hope this helps you out!
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