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injecting modulescript

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Is it possible to inject a modulescirpt in to ReplicatedStorage? I have decompiled a modulescript from replicated storage. The script is used for events in the game. I have changed some of the values in the modulescript that would give me an advantage in the game. How do I replace the old modulescript in replicated storage to my new script?

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use require to change values of a module script

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Hello there

#StayHome

 

Posts: 11

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Joined: Aug, 2020

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I am using the require function and this is what i got:

 

local Gain = require(game:GetService("ReplicatedStorage"):WaitForChild(ClientModuleStorage"):WaitForChild(ClientDataStorage_Module").Income_Item[3].MuscleGain)

 

Gain = Gain + 10

 

end)

 

The modulescript ClientStorage_Module looks like this:

local v1 = {}

local v2 = {}

v2.Stickman = 2124484013

v2.Beast = 2124484014

v1.BadgeId = v2

local v199 = game.PlaceId

local v208 = {}

v208.HP = 100

v208.WalkSpeed = 16

v208.CPP = PhysicalProperties.new(v4, 0.3, 0.5, 1, 1)

v1.CharDefault = v208

v208 = {}

local v212 = {}

v212.Name = "Pencil"

v212.MuscleGain = 1

v212.Price = 0

v212.MuscleBounce = 1

local v216 = {}

v216.Name = "Stick"

v216.MuscleGain = 2

v216.Price = 15

v216.MuscleBounce = 1

local v220 = {}

v220.Name = "Mouse"

v220.MuscleGain = 3

v220.Price = 45

v220.MuscleBounce = 1

v1.Income_Item = v208

 

obvious more scribt but any help is appreciated.

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