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1st script :D

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  1. Key = "E"
  2. turnBody = false
  3. target = "Head"  
  4.  
  5.  
  6.  
  7. char = game.Players.LocalPlayer.Character
  8. camera = workspace.Camera
  9. part = nil
  10. enabled = false
  11. mouse = game.Players.LocalPlayer:GetMouse()
  12.  
  13.  
  14. function onKeyPress(actionName, State, inputObject)
  15.     if State == Enum.UserInputState.Begin then
  16.         if mouse.Target ~= nil and mouse.Target:FindFirstAncestorWhichIsA("Model"):FindFirstChild("Humanoid") then
  17.             part = mouse.Target:FindFirstAncestorWhichIsA("Model")[target]
  18.             enabled = true
  19.             camera.CFrame = CFrame.new(Vector3.new(camera.CFrame.X, camera.CFrame.Y,camera.CFrame.Z),Vector3.new(part.CFrame.p.X,part.CFrame.p.Y,part.CFrame.p.Z) )
  20.             if turnBody then
  21.                 char.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(char.HumanoidRootPart.CFrame.X,char.HumanoidRootPart.CFrame.Y,char.HumanoidRootPart.CFrame.Z), Vector3.new(part.CFrame.p.X,char.HumanoidRootPart.CFrame.p.Y,part.CFrame.p.Z))
  22.             end
  23.         else
  24.             enabled = false
  25.         end
  26.     end
  27.        
  28.     if State == Enum.UserInputState.End then
  29.         enabled = false
  30.     end
  31. end
  32. game.ContextActionService:BindAction("keyPress", onKeyPress, false, Enum.KeyCode[Key])
  33.  
  34. function cameraChanged()
  35.     camera.Changed:Connect(function()
  36.         if enabled then
  37.             camera.CFrame = CFrame.new(Vector3.new(camera.CFrame.X, camera.CFrame.Y,camera.CFrame.Z),Vector3.new(part.CFrame.p.X,part.CFrame.p.Y,part.CFrame.p.Z) )
  38.             if turnBody then
  39.                 char.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(char.HumanoidRootPart.CFrame.X,char.HumanoidRootPart.CFrame.Y,char.HumanoidRootPart.CFrame.Z), Vector3.new(part.CFrame.p.X,char.HumanoidRootPart.CFrame.p.Y,part.CFrame.p.Z))
  40.             end
  41.         end  
  42.     end)
  43. end
  44.  
  45. spawn(cameraChanged)
  46. wait()
  47. aimbot/aimlock if u were wondering
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Added

may not work on jjsploit

 

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"if the cows do not check there will be no bread in the morning.

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I could guess what this is but....could you say what it is? (if i'm not wrong it's an aimlock)


Also I believe this should be in the script section.

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Posts: 6

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Joined: Dec, 2020

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@63568 yea its aimbot/ aimlock

 

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"if the cows do not check there will be no bread in the morning.

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