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Inject button ain't workin'

Posts: 2

Threads: 1

Joined: Jan, 2021

Reputation: 0

Posted

 I followed this tuturial and i did everything when roblox is closed it says could not inject ddl. When roblox is open though it doesn't do anything.

Tuturial i followed: https://www.youtube.com/watch?v=gg-E_CG8EY0&ab_channel=PareX

Code:

using System;

using System.Collections.Generic;

using System.ComponentModel;

using System.Data;

using System.Drawing;

using System.Linq;

using System.Text;

using System.Threading.Tasks;

using System.Windows.Forms;

using WeAreDevs_API;

using System.IO;

namespace HyperLua

{

    public partial class HyperLua : Form

    {

        public HyperLua()

        {

            InitializeComponent();

        }

        ExploitAPI api = new ExploitAPI();

        private void Form1_Load(object sender, EventArgs e)

        {

            Loading.Items.Clear();//Clear Items in the LuaScriptList

            Functions.PopulateListBox(Loading, "./Scripts", "*.txt");

        }

 

        private void richTextBox1_TextChanged(object sender, EventArgs e)

        {

 

        }

 

        private void button1_Click(object sender, EventArgs e)

        {

            api.LaunchExploit();

        }

        private void button5_Click(object sender, EventArgs e)

        {

            Loading.Items.Clear();//Clear Items in the LuaScriptList

            Functions.PopulateListBox(Loading, "./Scripts", "*.txt");

        }

        private void button3_Click(object sender, EventArgs e)

        {

            OpenFileDialog opendialogfile = new OpenFileDialog();

            opendialogfile.Filter = "Lua File (*.lua)|*.lua|Text File (*.txt)|*.txt";

            opendialogfile.FilterIndex = 2;

            opendialogfile.RestoreDirectory = true;

            if (opendialogfile.ShowDialog() != DialogResult.OK)

                return;

            try

            {

                richTextBox1.Text = "";

                System.IO.Stream stream;

                if ((stream = opendialogfile.OpenFile()) == null)

                    return;

                using (stream)

                    this.richTextBox1.Text = System.IO.File.ReadAllText(opendialogfile.FileName);

            }

            catch (Exception ex)

            {

                int num = (int)MessageBox.Show("An unexpected error has occured", "OOF!", MessageBoxButtons.OK, MessageBoxIcon.Information);

 

            }

        }

        private void button2_Click(object sender, EventArgs e)

        {

            string text = richTextBox1.Text;

            api.SendLimitedLuaScript(text);

        }

        private void button7_Click(object sender, EventArgs e)

        {

            this.WindowState = FormWindowState.Minimized;

        }

        private void button6_Click(object sender, EventArgs e)

        {

            Application.Exit();

        }

        private void button8_Click(object sender, EventArgs e)

        {

            richTextBox1.Text = "";

        }

 

        private void richTextBox1_TextChanged_1(object sender, EventArgs e)

        {

 

        }

 

        private void Form1_MouseMove(object sender, MouseEventArgs e)

        {

            if (e.Button == MouseButtons.Left)

            {

                this.Left += e.X - lastPoint.X;

                this.Top += e.Y - lastPoint.Y;

            }

        }

        Point lastPoint;

        private void Form1_MouseUp(object sender, MouseEventArgs e)

        {

            lastPoint = new Point(e.X, e.Y);

        }

 

        private void richTextBox1_MouseUp(object sender, MouseEventArgs e)

        {

 

        }

 

        private void Loading_SelectedIndexChanged(object sender, EventArgs e) => richTextBox1.Text = File.ReadAllText($"./Scripts/{Loading.SelectedItem}.txt");

    }

}

very basic ik

  • 0

Scripting_Vpn

kill me for existing

Posts: 124

Threads: 3

Joined: Jan, 2021

Reputation: -22

Replied

using System;

using System.Windows.Forms;

 

//The C# API can be re-downloaded at https://wearedevs.net/d/Exploit%20API

//Make sure it is added as a reference if you decide to re-download

using WeAreDevs_API;

 

//The exploit itself auto updates. You never need to do work yourself!

//Just create the project once and let WeAreDevs do the work for you.

//Why is this free? Its because of the non-intrusive watermark the API adds

namespace Exploit_Template_with_WRDAPI

{

    public partial class Form1 : Form

    {

        //Creates object so we can make calls to WeAreDevs_API.

        readonly ExploitAPI api = new ExploitAPI();

        /*To see methods you can call, go to 

        The project in the solution explorer -> References -> Right click on WeAreDevs_API.dll ->

        View in Object Browser -> WeAreDevs_API -> WeAreDevs_API -> click Exploit API.

        This will then show a list of all functions you can use!*/

 

        public Form1()

        {

            InitializeComponent();

        }

 

        //The exploit must be injected before calling any other function!

        private void BtnInject_Click(object sender, EventArgs e)

        {

            api.LaunchExploit();

        }

 

        //Executes the lua script

        private void BtnExecute_Click(object sender, EventArgs e)

        {

            string script = inputScript.Text;

            api.SendLimitedLuaScript(script);

        }

 

        //Sets your player's walkspeed to 100

        //Quick command button using a Lua script

        private void BtnSpeed_Click(object sender, EventArgs e)

        {

            api.SendLimitedLuaScript("game.Players.LocalPlayer.Character.Humanoid.WalkSpeed=100");

        }

 

        //Gives your player btools

        //Quick command button using a pre-built command

        private void BtnBtools_Click(object sender, EventArgs e)

        {

            api.SendCommand("btools me");

        }

 

        //Example usage of a dynamic command

        //Quick command button using a pre-built command, but this one grab's the user input

        //Teleports the player to a player of the specified username

        private void BtnTPTo_Click(object sender, EventArgs e)

        {

            string username = inputTPTo.Text;

            api.SendCommand("teleport " + username);

        }

 

        //Changes UI text to say if the exploit is injected or not

        //Challenge: Try making the attach button only show if the exploit is not injected

        private void CheckInjected()

        {

            if (api.isAPIAttached())

            {

                //The exploit is injected and now ready to execute scripts/commands

                txtIsInjected.Text = "Is Injected: true";

            }

            else

            {

                //The exploit is not injected... The client must inject

                txtIsInjected.Text = "Is Injected: false";

            }

        }

 

        //Check if the exploit is injected on load

        private void Form1_Load(object sender, EventArgs e)

        {

            CheckInjected();

        }

 

        //Check if the exploit is injected every 3 seconds

        private void InjectedChecker_Tick(object sender, EventArgs e)

        {

            CheckInjected();

        }

    }

}

use that

  • 0

Added

@53326I copied it from github- also idk how to really code everyone keeps bullying me about it bc this is a developer fourm thats kinda also why I am leaving wrd

  • 0

be cool me cool okay im cool

Posts: 2

Threads: 1

Joined: Jan, 2021

Reputation: 0

Replied

I have unhooked an rehooked it. I even recoded it fully. It lags for a seconds creates another dll file. But nothing happens in roblox, And it doesn't say anything. i also cant execute code. Antivirus fully disabled. Also i tried the GH example. It works there. DLL should also be loaded since it can give a error message when executing. So it must be some issues. Is there anything i need to send?

 

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