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Inject button ain't workin'
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I followed this tuturial and i did everything when roblox is closed it says could not inject ddl. When roblox is open though it doesn't do anything.
Tuturial i followed: https://www.youtube.com/watch?v=gg-E_CG8EY0&ab_channel=PareX
Code:
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using WeAreDevs_API;
using System.IO;
namespace HyperLua
{
public partial class HyperLua : Form
{
public HyperLua()
{
InitializeComponent();
}
ExploitAPI api = new ExploitAPI();
private void Form1_Load(object sender, EventArgs e)
{
Loading.Items.Clear();//Clear Items in the LuaScriptList
Functions.PopulateListBox(Loading, "./Scripts", "*.txt");
}
private void richTextBox1_TextChanged(object sender, EventArgs e)
{
}
private void button1_Click(object sender, EventArgs e)
{
api.LaunchExploit();
}
private void button5_Click(object sender, EventArgs e)
{
Loading.Items.Clear();//Clear Items in the LuaScriptList
Functions.PopulateListBox(Loading, "./Scripts", "*.txt");
}
private void button3_Click(object sender, EventArgs e)
{
OpenFileDialog opendialogfile = new OpenFileDialog();
opendialogfile.Filter = "Lua File (*.lua)|*.lua|Text File (*.txt)|*.txt";
opendialogfile.FilterIndex = 2;
opendialogfile.RestoreDirectory = true;
if (opendialogfile.ShowDialog() != DialogResult.OK)
return;
try
{
richTextBox1.Text = "";
System.IO.Stream stream;
if ((stream = opendialogfile.OpenFile()) == null)
return;
using (stream)
this.richTextBox1.Text = System.IO.File.ReadAllText(opendialogfile.FileName);
}
catch (Exception ex)
{
int num = (int)MessageBox.Show("An unexpected error has occured", "OOF!", MessageBoxButtons.OK, MessageBoxIcon.Information);
}
}
private void button2_Click(object sender, EventArgs e)
{
string text = richTextBox1.Text;
api.SendLimitedLuaScript(text);
}
private void button7_Click(object sender, EventArgs e)
{
this.WindowState = FormWindowState.Minimized;
}
private void button6_Click(object sender, EventArgs e)
{
Application.Exit();
}
private void button8_Click(object sender, EventArgs e)
{
richTextBox1.Text = "";
}
private void richTextBox1_TextChanged_1(object sender, EventArgs e)
{
}
private void Form1_MouseMove(object sender, MouseEventArgs e)
{
if (e.Button == MouseButtons.Left)
{
this.Left += e.X - lastPoint.X;
this.Top += e.Y - lastPoint.Y;
}
}
Point lastPoint;
private void Form1_MouseUp(object sender, MouseEventArgs e)
{
lastPoint = new Point(e.X, e.Y);
}
private void richTextBox1_MouseUp(object sender, MouseEventArgs e)
{
}
private void Loading_SelectedIndexChanged(object sender, EventArgs e) => richTextBox1.Text = File.ReadAllText($"./Scripts/{Loading.SelectedItem}.txt");
}
}
very basic ik
Replied
using System;
using System.Windows.Forms;
//The C# API can be re-downloaded at https://wearedevs.net/d/Exploit%20API
//Make sure it is added as a reference if you decide to re-download
using WeAreDevs_API;
//The exploit itself auto updates. You never need to do work yourself!
//Just create the project once and let WeAreDevs do the work for you.
//Why is this free? Its because of the non-intrusive watermark the API adds
namespace Exploit_Template_with_WRDAPI
{
public partial class Form1 : Form
{
//Creates object so we can make calls to WeAreDevs_API.
readonly ExploitAPI api = new ExploitAPI();
/*To see methods you can call, go to
The project in the solution explorer -> References -> Right click on WeAreDevs_API.dll ->
View in Object Browser -> WeAreDevs_API -> WeAreDevs_API -> click Exploit API.
This will then show a list of all functions you can use!*/
public Form1()
{
InitializeComponent();
}
//The exploit must be injected before calling any other function!
private void BtnInject_Click(object sender, EventArgs e)
{
api.LaunchExploit();
}
//Executes the lua script
private void BtnExecute_Click(object sender, EventArgs e)
{
string script = inputScript.Text;
api.SendLimitedLuaScript(script);
}
//Sets your player's walkspeed to 100
//Quick command button using a Lua script
private void BtnSpeed_Click(object sender, EventArgs e)
{
api.SendLimitedLuaScript("game.Players.LocalPlayer.Character.Humanoid.WalkSpeed=100");
}
//Gives your player btools
//Quick command button using a pre-built command
private void BtnBtools_Click(object sender, EventArgs e)
{
api.SendCommand("btools me");
}
//Example usage of a dynamic command
//Quick command button using a pre-built command, but this one grab's the user input
//Teleports the player to a player of the specified username
private void BtnTPTo_Click(object sender, EventArgs e)
{
string username = inputTPTo.Text;
api.SendCommand("teleport " + username);
}
//Changes UI text to say if the exploit is injected or not
//Challenge: Try making the attach button only show if the exploit is not injected
private void CheckInjected()
{
if (api.isAPIAttached())
{
//The exploit is injected and now ready to execute scripts/commands
txtIsInjected.Text = "Is Injected: true";
}
else
{
//The exploit is not injected... The client must inject
txtIsInjected.Text = "Is Injected: false";
}
}
//Check if the exploit is injected on load
private void Form1_Load(object sender, EventArgs e)
{
CheckInjected();
}
//Check if the exploit is injected every 3 seconds
private void InjectedChecker_Tick(object sender, EventArgs e)
{
CheckInjected();
}
}
}
use that
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Added
@53326I copied it from github- also idk how to really code everyone keeps bullying me about it bc this is a developer fourm thats kinda also why I am leaving wrd
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be cool me cool okay im cool
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I have unhooked an rehooked it. I even recoded it fully. It lags for a seconds creates another dll file. But nothing happens in roblox, And it doesn't say anything. i also cant execute code. Antivirus fully disabled. Also i tried the GH example. It works there. DLL should also be loaded since it can give a error message when executing. So it must be some issues. Is there anything i need to send?
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