Posted
private void button8_Click(object sender, EventArgs e)
{
if (API.isAPIAttached() == false)
{
MessageBox.Show("Downloading latest DLL..", "ApellonWare");
API.LaunchExploit();
} else
{
MessageBox.Show("ApellonWare is already injected!", "ApellonWare");
return;
}
}
Hey fellow developers, today I'm working on my exploit and <API>.isAPIAttached() doesn't seem to return a positive value, even if injected to the Roblox client. What would the issue be?
Here is my C# code on the check:
Replied
your code is correct its a wrd issue
anyways heres a better version of your code:
private void button8_Click(object sender, EventArgs e)
{
if (API.isAPIAttached() == false)
{
MessageBox.Show("Downloading latest DLL..", "ApellonWare");
API.LaunchExploit();
} //no else since wrd api handles this automatically
}
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back lol
Replied
@Lxnnyy This doesn't allow custom messages unless you go ahead and modify wrd api. Which is a waste of time since they already provide isAPIAttached.
Also, this only attaches when isAPIAttached returns false. That means that if it's true, nothing will show up. WRD API doesn't handle anything cause you only call the LaunchExploit function when it isn't attached. If you want an example of WRD API "handling" it by providing error messages, just remove the if statement.
API.LaunchExploit(); // contains check if api is already attached and will display error messages
if (API.isAPIAttached() == false) // check before hand
{
API.LaunchExploit(); // isAPIAttached is now already confirmed to be false
}Cancel
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Added
Anyways, about your problem, have you tried attaching to roblox first and then printing out the returned value for isAPIAttached? If it's still false then probably an API issue.
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Replied
@63568 ................................... Wtf
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Added
if(!API.isAPIAttached())
API.LaunchExploit()Cancel
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Discord : Doctor Doom#0550
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