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script:
getgenv().KeyCode = Enum.KeyCode.N
getgenv().mode = 1--[[modes:1=mouse,2=camera]]
getgenv().speed = 1
if getgenv().enabled == nil then getgenv().enabled = true else return end
game:GetService("UserInputService").InputBegan:Connect(function(input)
if input.KeyCode==getgenv().KeyCode then
getgenv().enabled=not getgenv().enabled
end
end)
game:GetService("RunService").RenderStepped:Connect(function()
if getgenv().enabled then
pcall(function()
local char = game:GetService("Players").LocalPlayer.Character
char.PrimaryPart.Anchored = true
local pos = if getgenv().mode==1 then game:GetService("Players").LocalPlayer:GetMouse().Hit.LookVector*getgenv().speed else game:GetService("Workspace").CurrentCamera.CFrame.LookVector*getgenv().speed
char:TranslateBy(pos)
end)
else
pcall(function()
game:GetService('Players').LocalPlayer.Character.PrimaryPart.Anchored=false
end)
end
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