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String for when injected is successful.

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When you launch the exploit using api.LaunchExploit(); and it turns successful.
There should be a public string for that successful launch.
This can furthermore make the program title change.
Take Impact for example, when injected, the title changes to: Impact[Hooked]


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~ Wise man's words

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maybe just make a fucking textbox and make it read-only
and when the api is launched (button clicked)
have the textbox's text turn into HOOKED:
api.LaunchExploit();
textBox1.AppendText("Exploit [HOOKED]");
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maybe just get a fucking brain.
do you realize that on injection there are 4 possible errors?
"Error occured. Did the dll properly inject?", "Oops"
"Could not check for the latest version. Did your fireall block us?", "Error" 
"DLL failed to inject", "Error"
"Exploit currently patched. Try again tomorrow!", "Error"




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AIpha

alpha

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Me gamer, first of all, you can't make a inject message that doesn't show say Injected when it fails to inject or has an error when you try and inject if you do want to do that you'll need the source code for the API which very small amount of people have. But in the case that you have the source code the code would be if the named pipes exist then the textbox or label or whatever changed to say Inject or hooked. But just listen to inevitable since i'm sure you don't have the API source code.
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Programs I own - Synapse X, Protosmasher, Sirhurt, Sweat Heart of Sigma Chi, Scriptware V2

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I found a different approach that now works xd
I get process RobloxPlayerBeta.exe.
If its not opened, it will warn the user that it needs to be open.
then it will use try and catch 
It will use the try to launch the exploit, and if it fails, wearedevs auto catches it with its errors.

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"Aquí tenemos un gran bruh momento"

~ Wise man's words

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