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game.Players.LocalPlayer.Character.Humanoid.Health = math.huge
while true do
 game:GetService("RunService").Stepped:wait()
 game.Players.LocalPlayer.Character.Head.CanCollide = false
 game.Players.LocalPlayer.Character.Torso.CanCollide = false
end
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game.Players.LocalPlayer.DevCameraOcclusionMode = 'Invisicam' --INVISCAM!!!
local mouse = game.Players.LocalPlayer:GetMouse()
local torso = game.Players.LocalPlayer.Character.Torso
local dir = {w = 0, s = 0, a = 0, d = 0}
local spd = 2 mouse.KeyDown:connect(function(key)
if key:lower() == "w" then dir.w = 1
elseif key:lower() == "s" then dir.s = 1
elseif key:lower() == "a" then dir.a = 1
elseif key:lower() == "d" then dir.d = 1
elseif key:lower() == "q" then spd = spd + 1
elseif key:lower() == "e" then spd = spd - 1
end end)
mouse.KeyUp:connect(function(key)
if key:lower() == "w" then
dir.w = 0
elseif key:lower() == "s" then dir.s = 0
elseif key:lower() == "a" then dir.a = 0
elseif key:lower() == "d" then dir.d = 0
end end)
enabled = false
mouse.keyDown:connect(function(key)
if (key) == "m" and enabled == false then
enabled = true
repeat wait(1/44)
game.Players.LocalPlayer.Character.Torso.Anchored = true
game.Players.LocalPlayer.Character.Humanoid.PlatformStand = true
torso.CFrame = CFrame.new(torso.Position, game.Workspace.CurrentCamera.CoordinateFrame.p) * CFrame.Angles(0,math.rad(180),0) * CFrame.new((dir.d-dir.a)*spd,0,(dir.s-dir.w)*spd)
until enabled == false
elseif enabled == false then
game.Players.LocalPlayer.Character.Humanoid.PlatformStand = false
game.Players.LocalPlayer.Character.Torso.Anchored = false
end
if (key) == "m" and enabled == true then
enabled = false
game.Players.LocalPlayer.Character.Humanoid.PlatformStand = false
game.Players.LocalPlayer.Character.Torso.Anchored = false
end
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