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Limited Lua No-Clip Script

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Joined: Jun, 2018

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Posted

game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge
game.Players.LocalPlayer.Character.Humanoid.Health = math.huge
while true do
 game:GetService("RunService").Stepped:wait()
 game.Players.LocalPlayer.Character.Head.CanCollide = false
 game.Players.LocalPlayer.Character.Torso.CanCollide = false
end
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Replied

works for jjv3?

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Posts: 212

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Joined: May, 2018

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Replied

Here's a better one 


game.Players.LocalPlayer.DevCameraOcclusionMode = 'Invisicam' --INVISCAM!!!
local mouse = game.Players.LocalPlayer:GetMouse() 
local torso = game.Players.LocalPlayer.Character.Torso 
local dir = {w = 0, s = 0, a = 0, d = 0} 
local spd = 2 mouse.KeyDown:connect(function(key) 
if key:lower() == "w" then dir.w = 1 
elseif key:lower() == "s" then dir.s = 1
elseif key:lower() == "a" then dir.a = 1 
elseif key:lower() == "d" then dir.d = 1 
elseif key:lower() == "q" then spd = spd + 1 
elseif key:lower() == "e" then spd = spd - 1 
end end) 
mouse.KeyUp:connect(function(key) 
if key:lower() == "w" then 
dir.w = 0 
elseif key:lower() == "s" then dir.s = 0 
elseif key:lower() == "a" then dir.a = 0 
elseif key:lower() == "d" then dir.d = 0 
end end)


enabled = false
mouse.keyDown:connect(function(key)
if (key) == "m" and enabled == false then
enabled = true
repeat wait(1/44)
game.Players.LocalPlayer.Character.Torso.Anchored = true
game.Players.LocalPlayer.Character.Humanoid.PlatformStand = true 
torso.CFrame = CFrame.new(torso.Position, game.Workspace.CurrentCamera.CoordinateFrame.p) * CFrame.Angles(0,math.rad(180),0) * CFrame.new((dir.d-dir.a)*spd,0,(dir.s-dir.w)*spd)
until enabled == false
elseif enabled == false then
game.Players.LocalPlayer.Character.Humanoid.PlatformStand = false
game.Players.LocalPlayer.Character.Torso.Anchored = false
end
if (key) == "m" and enabled == true then
enabled = false
game.Players.LocalPlayer.Character.Humanoid.PlatformStand = false
game.Players.LocalPlayer.Character.Torso.Anchored = false


end

end)
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