Posted
I tried doing
if v.Color == tonumber("0 1 0.333343 0 0 1 1 0.333333 0 0") then
but it doesnt seem to work
i tried checking with a string only and it didnt work either
Added
what dex should i get
i tried getting the exact color with this dex but it didnt work, it didnt show the color
loadstring(game:HttpGet("https://raw.githubusercontent.com/infyiff/backup/main/dex.lua"))()
i also tried the one below but it didnt show the workspace and stuff
local getobjects = function(a)
local Objects = {}
if a then
local b = InsertService:LoadLocalAsset(a)
if b then
table.insert(Objects, b)
end
end
return Objects
end
local Dex = getobjects("rbxassetid://10055842438")[1]
Dex.Parent = PARENT
local function Load(Obj, Url)
local function GiveOwnGlobals(Func, Script)
-- Fix for this edit of dex being poorly made
-- I (Alex) would like to commemorate whoever added this dex in somehow finding the worst dex to ever exist
local Fenv, RealFenv, FenvMt = {}, {
script = Script,
getupvalue = function(a, b)
return nil -- force it to use globals
end,
getreg = function() -- It loops registry for some idiotic reason so stop it from doing that and just use a global
return {} -- force it to use globals
end,
getprops = getprops or function(inst)
if getproperties then
local props = getproperties(inst)
if props[1] and gethiddenproperty then
local results = {}
for _,name in pairs(props) do
local success, res = pcall(gethiddenproperty, inst, name)
if success then
results[name] = res
end
end
return results
end
return props
end
return {}
end
}, {}
FenvMt.__index = function(a,b)
return RealFenv[b] == nil and getgenv()[b] or RealFenv[b]
end
FenvMt.__newindex = function(a, b, c)
if RealFenv[b] == nil then
getgenv()[b] = c
else
RealFenv[b] = c
end
end
setmetatable(Fenv, FenvMt)
pcall(setfenv, Func, Fenv)
return Func
end
local function LoadScripts(_, Script)
if Script:IsA("LocalScript") then
task.spawn(function()
GiveOwnGlobals(loadstring(Script.Source,"="..Script:GetFullName()), Script)()
end)
end
table.foreach(Script:GetChildren(), LoadScripts)
end
LoadScripts(nil, Obj)
end
Load(Dex)Cancel
Post
Users viewing this thread:
( Members: 0, Guests: 1, Total: 1 )
Cancel
Post