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break gun script mm2

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Posts: 4

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Joined: Jul, 2025

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Posted

this is the code from that one mm2 hub

I reversed engineered it and got this

local function getGunInstance()
	for i, v in next, game.Players:GetPlayers() do
		if v.Character and v.Character:FindFirstChild("Gun") then
			return v.Character.Gun
		end
	end
end

local gun = getGunInstance()
if gun then
	local shootGun = gun:FindFirstChild("ShootGun", true)
	if shootGun then
		warn("start breaking ig")

		repeat
			shootGun:InvokeServer(1, 0, "AH2")
			task.wait()
		until (not shootGun or not shootGun.Parent) or not shootGun:IsDescendantOf(workspace)

		warn("Done!")
	end
else
	warn("No gun found!")
end
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Posts: 43

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Joined: May, 2022

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hey brother can you give your discord?

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t.me/sempillerian

https://i.imgur.com/RENUaUa.png

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i dont like sharing my discord sorry

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