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break gun script mm2
Posted
this is the code from that one mm2 hub
I reversed engineered it and got this
local function getGunInstance()
for i, v in next, game.Players:GetPlayers() do
if v.Character and v.Character:FindFirstChild("Gun") then
return v.Character.Gun
end
end
end
local gun = getGunInstance()
if gun then
local shootGun = gun:FindFirstChild("ShootGun", true)
if shootGun then
warn("start breaking ig")
repeat
shootGun:InvokeServer(1, 0, "AH2")
task.wait()
until (not shootGun or not shootGun.Parent) or not shootGun:IsDescendantOf(workspace)
warn("Done!")
end
else
warn("No gun found!")
end
Replied
hey brother can you give your discord?
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t.me/sempillerian
https://i.imgur.com/RENUaUa.png
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i dont like sharing my discord sorry
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