Posted
Tase ALL
Code:
for _, v in pairs(game.Players:GetChildren()) do
game.Workspace.resources.RemoteEvent:FireServer("tase", v)
end
Cuff All
Code:
for _, v in pairs(game.Players:GetChildren()) do
game.Workspace.resources.RemoteEvent:FireServer("cuff", v)
end
Kill ALL
Code:
for _, v in pairs(game.Players:GetChildren()) do
game.Workspace.resources.RemoteEvent:FireServer("dealDamage", v.Character.Humanoid, 100)
end
OP Gun Pack + Parachute + WalkSpeed
Code:
game.Workspace.resources.RemoteFunction:InvokeServer("giveItem", "M98B")
game.Workspace.resources.RemoteFunction:InvokeServer("giveItem", "ACR")
game.Workspace.resources.RemoteFunction:InvokeServer("giveItem", "L86A2")
game.Workspace.resources.RemoteFunction:InvokeServer("giveItem", "Parachute")
game.Workspace.resources.RemoteFunction:InvokeServer("giveItem", "Fake ID Card")
game.Workspace.resources.RemoteFunction:InvokeServer("giveItem", "M60")
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = "25"
giveItem RemoteEvent -- Items List at bottom of thread!
Code:
local item = "item/gun"
game.Workspace.resources.RemoteFunction:InvokeServer("giveItem", item)
Change Team
Code:
local team = "prisoner/police" --select one
game.Workspace.resources.RemoteFunction:InvokeServer("requestTeam", team)
Arrest ONE
Code:
local guy = game.Players.usertoarrest --username of the guy you want to ARREST
game.Workspace.resources.RemoteEvent:FireServer("cuff", guy)
Tase ONE
Code:
local guy = game.Players.usertotase --username of the guy you want to TASE
game.Workspace.resources.RemoteEvent:FireServer("tase", guy)
Kill ONE
Code:
local guy = game.Players.usertokill --user you want to deal damage to
local damage = 100 --this can be edited 100 being max health
game.Workspace.resources.RemoteEvent:FireServer("dealDamage", guy.Character.Humanoid, 100)
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