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Getting RemoteEvent arguments using a script

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Joined: Nov, 2019

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Is there a way to capture the events you're firing from your game using a script?
Like if I have

 

```game.ReplicatedStorage.MyEvent:FireServer("Hello", 20)```

 

is there any way that i can capture the arguments when the event is fired?
Can I overwrite the FireServer function with my own?

 

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