Forum > Complaints >

Scripts run by wrd api cause memory leaks

Posts: 6

Threads: 1

Joined: Jun, 2020

Reputation: 0

Posted

Any script run by the wrd api doesn't get cleaned up by the garbage collector which increases the roblox's client memory usage by several dozen MB. If the script is being run continuously, memory leaks accumulate, eventually slowing down the client and the machine and crashing. For example, the following script:

for i = 1, 50000 do game:GetService("Players"):GetPlayers() end

run once increases the memory usage by 100-200MB, and the following script:

 

game:GetService("RunService").Heartbeat:Connect(function(step)
    for i = 1, 100 do game:GetService("Players"):GetPlayers() end
end)

increases the memory usage by ~80MB per second. The exact same scripts run directly from roblox studio take up a few MB at most.

 

Does anyone else experience the issue and is it going to be fixed?

  • 0

Hectique

Hectique

Posts: 1076

Threads: 155

Joined: Nov, 2019

Reputation: 14

Replied

I don't think it i WRD API, I think it is the exploit you use. It could be going up in a chance of a DDoS attempt. (If the exploit is malware)

  • 0

a former active and known member of the WRD community, but im kinda just a meme now

Posts: 6

Threads: 1

Joined: Jun, 2020

Reputation: 0

Replied

@Hectique

 

I just use this api and my own exploit, no external files are involved. I send my scripts directly to the wrd api named pipe and close it afterwards.

  • 0

WRD

Owner

admin

Posts: 990

Threads: 33

Joined: Dec, 2016

Reputation: 106

Replied

This is a long time problem of the WRD API. The instance caching is causing this. All instances are cached until the game is closed. Unfortunately, I have no idea how to garbage collect, so I don't have a fix at the moment. If only... I'd be able to add so much more to JJSploit.

 

I don't want to dump much time into furthering my studies in reverse engineering. My time is spent elsewhere in the past 2 years. Maybe someday.

  • 0

I'm just a chill guy fr 🤙

Wabz

Winning.js

Posts: 1956

Threads: 143

Joined: Apr, 2020

Reputation: 27

Replied

@Hectique It does not have to do with a DDOS it's the API and Garbage Collector is a thing that cleans unused memory.

I am not an expert at this tho.

  • 0

My new discord is Wabz#1337 with ID 777154062789509130

Posts: 6

Threads: 1

Joined: Jun, 2020

Reputation: 0

Replied

@WRD

 

Does the api use kebaxon source? It seems like it does

  • 0

Users viewing this thread:

( Members: 0, Guests: 1, Total: 1 )