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[Release] The Conquerors 3 ESP
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Here is another game ESP script this time for The Conquerors 3. This one is actually not as useful as it may seem at first but helpful anyways. (I recommend having a higher transparency, so tweak it how you will)
I run on a low-end laptop (about 30 fps on average) and this gives minimal performance issues (usually a 10 fps drop when lots of troops/parts are added).
The following things are given ESP:
- Every team unit (buildings, troops, etc.)
- Oil
- Energy crystals
https://i.imgur.com/ftjbzhg.png
https://i.imgur.com/9juUTsI.png
https://i.imgur.com/vC5zRx1.png
https://i.imgur.com/S492IP8.png
local settings = {
["Transparency"] = 0.6
}
function espPartColored(part, brickColor, suffix)
if (part.ClassName == "Part") then
local box = Instance.new("BoxHandleAdornment", part)
box.Name = part.Name..suffix --"_PESP"
box.Adornee = part
box.AlwaysOnTop = true
box.ZIndex = 0
box.Size = part.Size
box.Transparency = settings["Transparency"]
box.Color = brickColor
end
end
function returnTeam(text)
if (text == "Bright red") then
return BrickColor.new("Bright red")
elseif (text == "Bright violet") then
return BrickColor.new("Med. reddish violet")
elseif (text == "Bright blue") then
return BrickColor.new("Royal blue")
elseif (text == "Bright green") then
return BrickColor.new("Bright green")
elseif (text == "Bright yellow") then
return BrickColor.new("Bright yellow")
elseif (text == "Black") then
return BrickColor.new("Black")
elseif (text == "Teal") then
return BrickColor.new("Electric blue")
elseif (text == "OilSpots") then
return BrickColor.new("Med. yellowish orange")
elseif (text == "EnergyCrystals") then
return BrickColor.new("Med. yellowish orange")
end
return nil
end
function espPart(part)
local teamColor = returnTeam(part.Parent.Parent.Name)
if (teamColor) then
espPartColored(part, teamColor, "_GESP")
end
end
for i,part in pairs(workspace:GetDescendants()) do
espPart(part)
end
_G.espPartFunction = workspace.DescendantAdded:Connect(function(part)
espPart(part)
end)
--Dispose script
for i,v in pairs(workspace:GetDescendants()) do
if (part.Name:sub(-5, #part.Name) == "_GESP") then
v:Destroy()
end
end
if (_G.espPartFunction) then
_G.espPartFunction:Disconnect()
_G.espPartFunction = nil
end
Exploits I own:Â Synapse, Electron
Scripts I've made: Aimbot GUI, Draco Admin
Scripts I'm working on: More game ESPs
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I play the game from time to time, I'll give it a go!
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