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[Release] The Conquerors 3 ESP

Posts: 257

Threads: 112

Joined: Jun, 2018

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Posted

Here is another game ESP script this time for The Conquerors 3. This one is actually not as useful as it may seem at first but helpful anyways. (I recommend having a higher transparency, so tweak it how you will)

 

I run on a low-end laptop (about 30 fps on average) and this gives minimal performance issues (usually a 10 fps drop when lots of troops/parts are added).

 

The following things are given ESP:

  1. Every team unit (buildings, troops, etc.)
  2. Oil
  3. Energy crystals

https://i.imgur.com/ftjbzhg.png

https://i.imgur.com/9juUTsI.png

https://i.imgur.com/vC5zRx1.png

https://i.imgur.com/S492IP8.png


local settings = {
	["Transparency"] = 0.6
}

function espPartColored(part, brickColor, suffix)
	if (part.ClassName == "Part") then
		local box = Instance.new("BoxHandleAdornment", part)
		box.Name = part.Name..suffix --"_PESP"
		box.Adornee = part
		box.AlwaysOnTop = true
		box.ZIndex = 0
		box.Size = part.Size
		box.Transparency = settings["Transparency"]
		box.Color = brickColor
	end
end
function returnTeam(text)
	if (text == "Bright red") then
		return BrickColor.new("Bright red")
	elseif (text == "Bright violet") then
		return BrickColor.new("Med. reddish violet")
	elseif (text == "Bright blue") then
		return BrickColor.new("Royal blue")
	elseif (text == "Bright green") then
		return BrickColor.new("Bright green")
	elseif (text == "Bright yellow") then
		return BrickColor.new("Bright yellow")
	elseif (text == "Black") then
		return BrickColor.new("Black")
	elseif (text == "Teal") then
		return BrickColor.new("Electric blue")
	elseif (text == "OilSpots") then
		return BrickColor.new("Med. yellowish orange")
	elseif (text == "EnergyCrystals") then
		return BrickColor.new("Med. yellowish orange")
	end
	return nil
end
function espPart(part)
	local teamColor	= returnTeam(part.Parent.Parent.Name)
	if (teamColor) then
		espPartColored(part, teamColor, "_GESP")
	end
end


for i,part in pairs(workspace:GetDescendants()) do
	espPart(part)
end
_G.espPartFunction = workspace.DescendantAdded:Connect(function(part)
	espPart(part)
end)
--Dispose script
for i,v in pairs(workspace:GetDescendants()) do
	if (part.Name:sub(-5, #part.Name) == "_GESP") then
		v:Destroy()
	end
end
if (_G.espPartFunction) then
	_G.espPartFunction:Disconnect()
	_G.espPartFunction = nil
end
  • 0

Exploits I own: Synapse, Electron

Scripts I've made: Aimbot GUI, Draco Admin

Scripts I'm working on: More game ESPs

Pixel12

Zero two enthusiast

Posts: 175

Threads: 5

Joined: May, 2021

Reputation: 1

Replied

I play the game from time to time, I'll give it a go!

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Femboy 

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