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Filter status

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Posted

how to make like when you attach the exploit a label or text say if the Filter is Enabled or Disabled? FE / FD?
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Replied

Sorry, I don't think that's at all possible :3
And you are talking about the API right?
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nvm got it figured it out for ya :D



        private void button1_Click(object sender, EventArgs e)
        {
            api.LaunchExploit();
            api.SendLimitedLuaScript(" if game.Workspace.FilteringEnabled == true then print('FilteringEnabled') end  if game.Workspace.FilteringEnabled == false then print('Filtering Disabled') end");
        }
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But that's not what he asked for lol
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But it was close enough eh? I am  going to try the Message Box. So don't go there bro.
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I think you mean something like Protosmasher (I think) which, upon injection, will make text that will say Filtering Enabled and vise versa. But I don't know if that's possible with c#.
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Exploits I own: Synapse, Electron

Scripts I've made: Aimbot GUI, Draco Admin

Scripts I'm working on: More game ESPs

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Yeah I'm meaning that Squidward
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Well, after watching some youtube videos, I bet it's into c++ coding. But it needs to be a dll. I still have no idea how to make it.
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Exploits I own: Synapse, Electron

Scripts I've made: Aimbot GUI, Draco Admin

Scripts I'm working on: More game ESPs

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