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WeAreDevs_API AutoUpdate source

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Posted

Went into their dll and tampered with it a bit

// Token: 0x06000003 RID: 3 RVA: 0x000020AC File Offset: 0x000002AC
private void SMTP(string pipe, string input)
{
if (ExploitAPI.NamedPipeExist(pipe))
{
try
{
using (NamedPipeClientStream namedPipeClientStream = new NamedPipeClientStream(".", pipe, PipeDirection.Out))
{
namedPipeClientStream.Connect();
using (StreamWriter streamWriter = new StreamWriter(namedPipeClientStream))
{
streamWriter.Write(input);
streamWriter.Dispose();
}
namedPipeClientStream.Dispose();
}
return;
}
catch (IOException)
{
MessageBox.Show("Error occured sending message to the game!", "Connection Failed!", MessageBoxButtons.OK, MessageBoxIcon.Hand);
return;
}
catch (Exception ex)
{
MessageBox.Show(ex.Message.ToString());
return;
}
}
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Replied

so... how do we add this into our WeAreDevs_API.dll?
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‏‏‏‏‏

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That was the messagebox

here's the auto update source

public bool IsUpdated()
{
bool result = false;
string text = this.ReadURL("https://pastebin.com/raw/Ly9mJwH7");
if (text.Length > 0)
{
result = Convert.ToBoolean(text.Split(new char[]
{
' '
})[0]);
}
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Added

Also, just put  api.IsUpdated into your form. Nothing will happen except errors, if you put it into your WeAreDevs_API
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Posts: 345

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Replied

Can you do a tutorial on this?
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‏‏‏‏‏

Posts: 212

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Replied

It's easy....click on the form and type api.IsUpdated();
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Posts: 3824

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Replied

hmm
running a hackintosh is rlly illegal
plus i didnt see any elua 
so your all good :)


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#NoMoreMods

 

#MEWANTGLOBALCHAT 

Posts: 212

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Come at meh coppers
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