Posted
I need Help.
local item = game:GetService("Players").zockerhd26.currentSwordEquipped.Value
_G.lift = true
while _G.lift == true do
local args = {
[1] = item
}
game:GetService("ReplicatedStorage").Events.RemoteEvents.GiveSword:FireServer(unpack(args))
wait()
end
how do i check when local item changes? because when it change the value (sword) it still does the old one
Replied
Idk if this would help
but Instance.Changed might work,
https://developer.roblox.com/en-us/api-reference/event/Instance/Changed
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what sup
i lo re c++
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