Categories > Coding > C# >
[Pre Release] Voyager - A new ROBLOX exploit.
Replied
@stupidddd Alr. We'll do a DLL instead of an API, thanks. Also, in our Discord server (putting link out soon!) we're gonna have a credits tab inside of their stating who helped us or gave us ideas we used, and what they did, your gonna be in there :)
Added
@stupidddd Alright! It is WinForms, so I'll hit you up. I'm designing one rn but its not the best so I'd love to see what you can do. What's your tag?
Cancel
Post
Added
@stupidddd Yeah I added you from the Aeon acc, I work on the exploit as well as some of my friends.
Cancel
Post
Replied
@RiceUsesArchBtw
I hear alot of complaints about that, and I agree to the extent. But it moreso just has to do with the fact that the supply of roblox exploits is far greater than the demand. We have countless options for free custom exploits aswell. Paid too. Just only few get the attention.
I dont find it a bad idea in many exploits' case to make a multi-api to start, implement a key system, then use that money toward a dll.
It is actually a really smart way to get started. Though...
Idek what im saying anymore
amomg us
Cancel
Post
VISUAL founder
#Revolutionize "getvisual" on DISCORD
Replied
@Peyton_ What you just said, is exactly what we are going to do for Voyager, we are still gonna be two apis once we have our own. Voyager DLL (not gonna be public prob) and Oxygen.
Thanks, Voyager Team.
Cancel
Post
Replied
Thought it was a new competitive utility, I guess not?
Cancel
Post
Replied
@Keshiki May I ask what you mean by competitive utility? If you mean, like a competing exploit, yes, we will be one.
Cancel
Post
Replied
@TERIHAX Yeah we already kinda corrected that. We originally were going to make a public api but we are just doing a DLL now.
Cancel
Post
Users viewing this thread:
( Members: 0, Guests: 1, Total: 1 )
Cancel
Post