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An addition to the API

PoopMaster

SoundInfinity

noticed

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Posted

Could you guys (or single dev) add a variable that determines if WRD is injecting.

 

Example:

ExploitAPI Exploit = new ExploitAPI();

while (Exploit.State == "Injecting") {} // Pause

MessageBox.Show("Exploit injected!"); // Can be other code

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WRD

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Replied

API v1 has a similar method as mentioned in the documentation: isAPIAttached()

 

while(!api.isAPIAttached()){} //pause

//injected

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PoopMaster

SoundInfinity

noticed

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Replied

@WRD

I know that, but I want to check if the DLL is being injected. 

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Proud creator of: WRD+

WRD

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The DLL itself only takes a split second to inject. Are you talking about the setup process immediately after the injection? Like scanning and the "setting up the custom Lua environment" message? Even that should take a second or two at most, so I'm not sure how this would be useful in any way.

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