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Tips on how to make your Exploit UIs GOOD.

cocotechnology

coco z4 is pog

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Hello, so i got a bit sick and tired of exploit developers releasing exploits with horrid, HORRID user interfaces, with FlatUI written all over it, UI Elements so spaced out it's as big as phone bezels in 2010.

 

I decided to try and give some tips on how to make a good user interface, to try and improve the UIs of upcoming exploits.

 

Now remember, these tips suggest you know how to actually use Winforms or WPF, if you don't, well oof u.

 

1. Find some inspiration

 

Find some Designs you like, and implement them into your User Interface, for example, my User Interfaces are heavily inspired off mobile user interfaces, to the clean fonts, to the Oversized title in the left hand side found in some of my exploits.

 

However, one thing not to do is to completely copy the user interface, put some thought into your design.

 

2. (Winforms) Use GOOD UI Frameworks

 

Here's the thing, a lot of exploits in this forum use FlatUI, now when used correctly, it could look great, but FlatUI ends up looking bland in most cases, that is because FlatUI is one of the most restrictive frameworks on Winforms.

 

Instead, use Guna or Bunifu, these 2 frameworks have tons of features that allow for animation and near full control into design

 

3. Layout

 

When choosing a layout, do not choose a poorly placed layout, for example:

 

The layout is bad if:

 

- Important functions (Inject, Execute) are not placed next to each other

 

- If there is too much space after inputting the layout

 

- If the layout is too confusing for the user to understand

 

4. Consistency

 

Your User Interface must be consistent throughout the User Interface, for example, make sure the spacing is the same, the buttons are the same width and height (only change the width if the button is farther away from the rest of the buttons), and if you have several forms, make sure the forms look like they're part of the exploit.

 

5. Colors

 

When using colors on an exploit, do not use harsh colors, for example, if I wanted a button to be blue, I add a little bit or dark elements, if I just make it blue, the color would look too harsh.

 

For the background, keep it professional and use a variant of white or black, however, if you're feeling adventurous, you can add a touch of color, a good example of that is Dove.

 

6. Font 

 

Use a clean and readable font, do not go with fancy fonts or cartoonish fonts, as your exploit will look childish and poorly designed if you do so.

 

I myself use Poppins a lot, but there are a variety of good choices, like Segoe, Raleway, Ubuntu, and more.

 

7. Animations

 

Animations are an amazing way to make User Interfaces look more polished, Bunifu on Winforms allows for great looking animations with little coding.

 

On WPF, it's more complicated, I don't know how to explain it.

 

 

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eb_

Formally known as Shade

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Another framework I use is siticone, it gets the job done with many functions, also bump for this

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Ducxy

solinym

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A couple more tips: Dont use the same color for every control, you want a contrast between colors. For example, In Dove, The main color is 32,32,32 (RGB) and the secondary color is 52,52,52 (RGB) and the accent color is MediumSpringGreen; Id recommend having those 3 main color categories and make them good colors too.

 

Also don't mix up roundness, for example, don't have a very round window border and square buttons.

 

Be consistent with fonts.

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a mysterious creature from the past

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I use Linux to make UIs :flush:

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Programmer (noun.)

A machine that turns coffee into code.

OwO What's This

jex

yes

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wpf animations: DoubleAnimation() lol

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yes

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use wpf you fmoron and dont copy the old synapse ui 

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I like children

eb_

Formally known as Shade

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@TuranYmn12 wpf is good, I'm trying to learn it myself but u have to learn an additional language as if winforms it's just c# for coding stuff 

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