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Skyline is a roblox exploit that is powered by a Lua Bytecode Interpreter, Skyline has multiple functions and a drawing library(credits to moonware development team). Skyline used to be an existing exploit so due to that this is just a Remastered sort of exploit.
How can i make my own exploit that use's a Lua Bytecode Interpreter?:
Basically you need to dump bytecode, there is multiple way's of dumping or serializing stuff(like using the roblox studio serializer) but for today we will just create a deserialize function and hook the deserializer, but first we need to make a game and put a localscript in like workspace or somewhere like that and put Rerubi or Fione in the localscript which you can find by googling rerubi github or fione github. Next you publish the game but the dll isnt done, we still need to add the deserializer offset/address and the spawn one too, then we create a dllmain thingy at the bottom(just take it from axon ig) and create a void called main
example:
void main() {
}
We also need to get a console bypass to create the console and then we type in the void deserializer();
When we load the game you have to inject the dll as the game is loading in so then it will output bytecode. And there you go you have got your bytecode, you can flex or use it to create your own exploit.
Heres a v3rmillion thread made by static which goes into way more detail and gives the code to you. https://v3rmillion.net/showthread.php?tid=925800
Skylines discord: https://discord.gg/AUCh7N3wXD
my siggy was cringe lol
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should've credited me as this is using parts of my source
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My Discord is xwyvern
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oki coool taste
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