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Not tested - Game copier that supports any exploit without saveinstance(), i guess

tonykakko82

some random scripter.

Posts: 59

Threads: 27

Joined: Jan, 2021

Reputation: 1

Posted

yes, read the text

--most developers use classic template witch has the id 2, the new one is id 1
game.CreatorId = game.Players.LocalPlayer.PlaceId
while true do
wait()
game.AssetService:CreatePlaceInPlayerInventoryAsync(game.Players.LocalPlayer,"gameid","insertplacetemplateid","description")
	print("correct place template")
end
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Exploits i have used: Cyrup, krnl, Kiwi X

Exploits i use: Cheat engine, jjsploit,Oxygen U, Cyrup, krnl

im not the real tonykakko82.

Cyros

Revision

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Replied

if it isnt tested get people to test it but nice post ig? vouch i will test
didnt work on coco z ;-;

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We Hate VOID

MINISHXP

[REDACTED]

Posts: 976

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Replied

Sooo, how does this work?

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MainDab

Main_EX

Posts: 467

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Joined: Sep, 2020

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Replied

https://i.imgur.com/yP4HyyZ.png 

guess it doesn't exist ¯\_(ツ)_/¯

to be specific, 

game.CreatorId = game.Players.LocalPlayer.PlaceId

does not exist

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aqe

The moon shines over.

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Joined: Apr, 2021

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Replied

@Cyros I guess it works via your creation page.

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Added

@61084However, i fixed it, This is now it:

--most developers use classic template witch has the id 2, the new one is id 1
game.CreatorId = game.Players.LocalPlayer.PlayerId
while true do
wait()
game.AssetService:CreatePlaceInPlayerInventoryAsync(game.Players.LocalPlayer,"gameid","insertplacetemplateid","description")
	print("correct place template")
end
  • 0

The moon Shines over everything.

MainDab

Main_EX

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Replied

@aqe I'll test this later on Synapse 

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aqe

The moon shines over.

Posts: 28

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Joined: Apr, 2021

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Replied

@MainDab Alright.

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The moon Shines over everything.

Posts: 215

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Joined: Feb, 2021

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Replied

The reason it doesn't work is because you're defining creator id as a nonexistant property, this is a fixed version:

game.CreatorId = game.Players.LocalPlayer.UserId
while true do
wait()
game.AssetService:CreatePlaceInPlayerInventoryAsync(game.Players.LocalPlayer,"gameid","insertplacetemplateid","description")
	print("correct place template")
end
  • 0

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