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Not tested - Game copier that supports any exploit without saveinstance(), i guess
Posted
yes, read the text
--most developers use classic template witch has the id 2, the new one is id 1
game.CreatorId = game.Players.LocalPlayer.PlaceId
while true do
wait()
game.AssetService:CreatePlaceInPlayerInventoryAsync(game.Players.LocalPlayer,"gameid","insertplacetemplateid","description")
print("correct place template")
end
Exploits i have used: Cyrup, krnl, Kiwi X
Exploits i use: Cheat engine, jjsploit,Oxygen U, Cyrup, krnl
im not the real tonykakko82.
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if it isnt tested get people to test it but nice post ig? vouch i will test
didnt work on coco z ;-;
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We Hate VOID
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Sooo, how does this work?
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https://i.imgur.com/yP4HyyZ.png
guess it doesn't exist ¯\_(ツ)_/¯
to be specific,
game.CreatorId = game.Players.LocalPlayer.PlaceId
does not exist
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Top 10 Poop Positions | Beginner's tutorial in making exploits
Xi Jinping Winnie the Pooh
Added
@61084However, i fixed it, This is now it:
--most developers use classic template witch has the id 2, the new one is id 1
game.CreatorId = game.Players.LocalPlayer.PlayerId
while true do
wait()
game.AssetService:CreatePlaceInPlayerInventoryAsync(game.Players.LocalPlayer,"gameid","insertplacetemplateid","description")
print("correct place template")
end
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The moon Shines over everything.
Top 10 Poop Positions | Beginner's tutorial in making exploits
Xi Jinping Winnie the Pooh
The moon Shines over everything.
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The reason it doesn't work is because you're defining creator id as a nonexistant property, this is a fixed version:
game.CreatorId = game.Players.LocalPlayer.UserId
while true do
wait()
game.AssetService:CreatePlaceInPlayerInventoryAsync(game.Players.LocalPlayer,"gameid","insertplacetemplateid","description")
print("correct place template")
end
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