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[INFO] This is how synapse will soon be detected on injection.

BugsBunny

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Posted

spawn(function()
    while game:GetService("RunService").RenderStepped:Wait() do
        local _, synapse = pcall(function()
            return game.FindFirstChild(game, "NotificationFrame", true) ~= nil;
        end);
        
        if synapse then
            -- your callback here (e.g. kick/ban) or whatever floats your boat
        end;
    end;
end);

Credits to littlekiller for sending me the link to the devforum.

https://devforum.roblox.com/t/synapse-x-injection-detection/1304828

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"The UI doesn't matter, only the execution matters" - iCyphy

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This is pretty obvious.

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BugsBunny

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@63568 I know. :sadcatcri:

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"The UI doesn't matter, only the execution matters" - iCyphy

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Coding Is Pog!

Haylo

typical loser

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Replied

It was rather stupid of this to be released publically on the devforum, 3ds would be on it in a matter of days and will probably find a way around the detections.

/shrug/

Wouldn't be surprised if 3ds bypassed new detections

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DisguisedCat

DisguisedCat#5927

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This isn't even Synapse X detection, it's just skidsploit detection. It should only detect exploits that give a notification on Roblox saying "Injected" or something

 

Also could trigger false positives by friend requests and stuff.

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idk what to say

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