Categories > Exploiting > Roblox >
[INFO] This is how synapse will soon be detected on injection.
Posted
spawn(function()
while game:GetService("RunService").RenderStepped:Wait() do
local _, synapse = pcall(function()
return game.FindFirstChild(game, "NotificationFrame", true) ~= nil;
end);
if synapse then
-- your callback here (e.g. kick/ban) or whatever floats your boat
end;
end;
end);
Credits to littlekiller for sending me the link to the devforum.
https://devforum.roblox.com/t/synapse-x-injection-detection/1304828
"The UI doesn't matter, only the execution matters" - iCyphy
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This is pretty obvious.
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@63568 I know. :sadcatcri:
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"The UI doesn't matter, only the execution matters" - iCyphy
Download Cat-Ware NOW: (download down)
Coding Is Pog!
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It was rather stupid of this to be released publically on the devforum, 3ds would be on it in a matter of days and will probably find a way around the detections.
/shrug/
Wouldn't be surprised if 3ds bypassed new detections
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This isn't even Synapse X detection, it's just skidsploit detection. It should only detect exploits that give a notification on Roblox saying "Injected" or something
Also could trigger false positives by friend requests and stuff.
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idk what to say
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