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If you can't, what's the primary language people use for creating API's?
https://gyazo.com/9e36f19dea3a77fbcdc641f0276c4cd8
"I'll have two number 9s, a number 9 large, a number 6 with extra dip, a number 7, two number 45s, one with cheese, and a large soda."
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@CJ99 Imo, am pretty sure any language that can access low-level operations is able to be made into an API. As far as I know, what these exploit dlls do is modify memory by injecting code into the running process and doing their own stuff (just like a virus lol)
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GitHub: https://github.com/sound-infinity
Discord: SoundInfinity#2135
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If you mean like...Roblox exploits/cheats:
Yeah probably. It's going to be massive pain though. And you're gonna have to implement some hacky solutions if you're using a high-level language. You could also just try to go external when using high-level language, but then you're gonna have to do more hacky stuff like shellcode injection.
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Im not sure, but probably not. I heard it's only in C+ but I may be wrong, sorry
have a good rest of yo day man!
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Executors I own:Â
Paid: Synapse X, Script-Ware, DX9-WARE
Free: None, they're all crap.
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I'm not sure about that, but I don't know any person that made an API in for example C#, all APIs that I know are made in C++. That's the primary language too.
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Random quote here...
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@_realnickk I would like to note that in some cases internal cheats with high level languages is possible. Just gonna use C# as an example here:
Projects like UnmanagedExports (or the newer DllExport) allow you to export managed code to unmanaged code. There's also stuff like injecting a bootstrapper dll that loads the .NET runtime and executes the target .NET assembly.
Still very hacky though.
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