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Let's talk about Assassin's Anticheat. Injecting before or after loading the client in (w/ KRNL) results in a kick. What? How? As far as I know, KRNL doesn't use notifications to notify successful injections - instead a local command line note. How? How? How?
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I mean, aside from memory spikes I'm pretty sure it's impossible to detect an injection from a server or client side (within the game scripts).
Use another exploit and test it I guess.
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we are dead
wakntauwt
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