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[HELP] Unpack table in remote event argument

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so i was using hydroxide and came accross a remote with a table as an argument, so.. how can i figure out what the table is. is there any script that can change the table (string version) into readable lua code?

 

example:

https://cdn.discordapp.com/attachments/978212409145708565/1029318911918882867/unknown.png

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i use arch btw

Cyros

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Replied

have you tried something like this:
print(tablename[1]) -- should output something

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We Hate VOID

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@Cyros

well yeah i could do that but i have to write my own remote spy (pain and lazyness) or mod vaeb since hydroxide is just a pain in the rear end to mod

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@_realnickk

the issue is that i cant get the actual table object and i tried to make my own remote (function) spy and failed

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@_realnickk

game: https://www.roblox.com/games/21532277/Notoriety

path: game:GetService("ReplicatedStorage").MakeLobby (RemoteFunction)

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@_realnickk

ill test it out

 

edit: doesnt work (no errors either)

 

edit 69: managed to simulate the clicks with firesignal but at the confirm button the game it self errors but when i disable the last step and do it myself it works, any idea why it happens?

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i use arch btw

tar

CoolNickname

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@Whoman you can just add tostring = your tostring func to remotespy's source

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https://imgur.com/a/oOomuUo

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@tar

thanks for the answer but i used teleport service with args i will use that for other remotes

 

edit: tried it and it errors, i have to make a check to see if the argument is a table and hook tostring instead of setting it

also ur rlly smart ngl

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i use arch btw

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