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How to grab set identity in IDA? Im pretty sure it uses 2 offsets. Any help?
hecker dude ngl i hecked 5 ips in 1 second also luaU_loadbiglongjuicythingy(rL);
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they need to add a reverse engineering section, i'm getting tired of being here and not seeing any actual C++ related content / questions
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@luxiferrwoo This is a Roblox exploiting forums, what did you expected? Most of people are here to find a script for some random anime game and not big brain people.
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Assuming you have the pointer to the object in memory and you want to call the SetIdentity function on it
typedef void (*SetIdentityFunc)(void* obj, uint32_t identity);
// Get the address of the SetIdentity function
SetIdentityFunc set_identity = (SetIdentityFunc)GetProcAddress(GetModuleHandleA("GameLogic.dll"), "SetIdentity");
// Call the SetIdentity function
void* obj_ptr = ...; // Pointer to the object in memory
uint32_t identity = ...; // The value to set as the identity
set_identity(obj_ptr, identity);
now if you dont have the pointer..
- Open the Roblox executable in IDA Pro and switch to the debugger.
- Go to the Functions view and search for the SetIdentity function. Once you've found it, double-click on the function to open it in the disassembly view.
- Right-click on the first instruction of the function and select "Set breakpoint".
- Run the game and perform an action that triggers the SetIdentity function.
- When the breakpoint is hit, IDA Pro will pause the game and switch to the debugger view. In the "Registers" window, you'll see the values of the CPU registers at the time the breakpoint was hit.
- In the "Call stack" window, you'll see the list of functions that were called to get to the SetIdentity function. Look for the function that calls SetIdentity and inspect its arguments to find the pointer to the object.
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