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Bypassing FE

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So I had a some thunking time with my self and thought about bypassing fe I mean everyone wants that I mean that would epic. So when I thought about it would be extremely hard to do on cpp because cpp isn't really made for that although it would be useful so here is and idea. Would it be possible to bypass FE if you made your dll in cpp and stuff but you inject it using JavaScript to inject into the server rather then the client itself. Then like that you could execute your scripts and everyone could see. So is this possible and second of all would it even be legal?

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eb_

Formally known as Shade

vip

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Bruh, this needs some big brain power, but wouldn't u need also a port with the IP 

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@eb_ Yes that's why I made thread on the Roblox section on where I could find the server ip grabber that someone made

this is thread that has the server ip grabber

https://wearedevs.net/forum/t/14181

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this needs big brain power but it actually might work

we need jimmy neutron (thats a joke)

also you dont really need injecting javascript stuff

there is a FE btools script that bypassed FE

(only works on paid exploits and krnl but it crashes)

oof, i think you need sethiddenproperty function in the cpp dll to work

synapse can do that easily while krnl sometimes crash


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Wabz

Winning.js

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LMAOOOOOOOO

Please tell me you are joking

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Added

You can't handle memory in JavaScript, the language does it for you.

Also, JJSploit uses a NodeJS C++ addon to inject to Roblox. It does not change anything since the injection method is not that important.

So JJSploit uses JS to inject, does that mean it can bypass FE? :rofl:

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Added

Also, getting access to a server you don't own is called hacking, and yes this is illegal.

Search the definition of hacking on google or something.

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And, JavaScript is mainly client side, not server side. Javascript is not equal to server (unless its node or deno or something like that).

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And who said Roblox servers were coded in JavaScript?

From what i know, their website is coded in ASP.NET Core.

Idk about their server infrastructure, probably C++ for performance or C# since their website is in ASP.NET Core.

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@ZaphireHacks for the server ip "grabber":

ok, but what does that have to do with JS.

There is almost 0 JS involved in Roblox, if we ignore the front end.

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@Wabz I mentioned java script because I didn't know what infustructure was used on Roblox server's so I just went to java script how ever thank you for telling me this I'll make sure to use this information on a new more reinforced that will be better then this one. Also the server Ip was so there could be communication between the client and server to send scripts into the server rather then client.

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Wabz

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@_realnickk and also the point of filtering enabled is to protect against those things

anyone that trusts a client without validating what it sends is an idiot

the validation is the hard part, since roblox is a platform where you can build anything

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My new discord is Wabz#1337 with ID 777154062789509130

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@_realnickk Yeah but the problem is packets are limited in what they can do. Packets doesn't help achieve the level of bypassing fe I want because packets are pre defined.

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@_realnickk No no no no no no

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