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Getting Lua State Offset in IDA Pro

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I know how to use IDA Pro but when searching in pseudocode when using the string "Unable to create a new thread for %s", I can't find the offset needed. Yes, have pressed the XRef before doing the F5. I am not sure which v{int} is needed. I have searched for v49, v51 etc. Also, my Script Context VFTable is either 1E9D438 or 1E9D4E0. If it is wrong please tell me. Using the latest Roblox update 130220.

Help Is Appreciated!

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DeepPain

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They changed the location bro. Search for it

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My Discord is xwyvern

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wew roblox doing everything to patch roblox xploiting

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@DeepPain

Would you mind giving a hint?

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@phoenix121 if I'm right memcheck hides it so u need bypass

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So are you saying that i can't get the lua offset in IDA?

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Moon

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Move this to LUA

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DeepPain

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@phoenix121 It's not that far from it actually, track all the states used back to the original one

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@DeepPain

By track do you mean like to follow the variable that is used in the function and see which changes it or references it etc?

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DeepPain

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@phoenix121 Yes exactly.

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@DeepPain

If you know the current Lua Offset can you tell me, so then I can figure out how to actually find it so next time? I've spent a while looking for it but I still can't.

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@_realnickk

how exactly would i do that?

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ok thanks, 10chars

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@_realnickk

what's nops? null pointers?

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@_realnickk

How do i add a "jump" to the function and then replace memory and get the first arguement. I have the address for the get top and know how to copy memory. Also does the memory address need to be aslr converted or just the raw address

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