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BWOGIE | getconenctions test script

Bogie

Bogie

vip

Posts: 131

Threads: 20

Joined: Apr, 2020

Reputation: 31

Posted

henlo guys its ur favotire dobgei BOGIE!

 

todway i shall rewlease a script to test your getconnections.

 

ok here is script

 

local Results = {
    getconnections = false,
    Function = false,
    Enable = false,
    Disable = false,
    Fire = false,
    Success = false
}

if getgenv().getconnections then

    Results["getconnections"] = true
    
    local variable = nil

    function Connection1(prop)
        variable = prop
    end

    local TestPart = Instance.new("Part")
    TestPart.Changed:Connect(Connection1)

    Results["Success"] = pcall(function() 

        local getcon = getconnections(TestPart.Changed)

        if getcon[1] then
            
            if getcon[1].Function == Connection1 then
                Results["Function"] = true
            end

            if getcon[1].Fire then
                getcon[1]:Fire("testfire")
                if variable == "testfire" then
                    Results["Fire"] = true;
                end
            end

            if getcon[1].Disable then
                getcon[1]:Disable()
                TestPart.Name = tostring(math.random())
                if variable ~= "Name" then
                    Results["Disable"] = true;
                end
            end

            if getcon[1].Enable then
                getcon[1]:Enable()
                TestPart.Name = tostring(math.random())
                if variable == "Name" then
                    Results["Enable"] = true;
                end
            end

        else
            getconnections = false
        end


    end)
end

if Results["Success"] then
    if Results["getconnections"] then
        print("getconnections", Results["getconnections"])
        print(".Function", Results["Function"])
        print(":Enable", Results["Enable"])
        print(":Disable", Results["Disable"])
        print(":Fire", Results["Fire"])
    else
        warn("getconnections isn't present or isn't functioning properly.")
    end
else
    warn("An error has occured in the test")
end

warn("bogie was here :yescat:")
  • 0

https://cdn.discordapp.com/attachments/1007601850402480158/1012351544798224424/littlekillermania.jpg

yranxzy

joe22

vip

Posts: 552

Threads: 113

Joined: Aug, 2020

Reputation: 33

Replied

rweally gwood swript uwu bwouch

  • 0

when the function got hennessey

Posts: 215

Threads: 39

Joined: Feb, 2021

Reputation: 9

Replied

meow good job

  • 0

eb_

Formally known as Shade

vip

Posts: 1045

Threads: 4

Joined: Jun, 2020

Reputation: 47

Replied

O U R script, thank u Soviet doge

  • 0

Added

Put this in either script or lua but probs script imo

  • 0

https://media.discordapp.net/attachments/1010636204225601659/1012865624797610044/sKQybOLT.gif

TaxiDriver08

JustMarie

Posts: 1547

Threads: 39

Joined: Dec, 2020

Reputation: 6

Replied

yay!!

more test scrips!!

  • 0

JustMarie#0709

 

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