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Imperious Transpiler Execution Crash


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Hey, I'm trying to make a roblox exploit DLL with the imperious transpiler source but roblox crashes after I execute any script.

 

I need help. Pls

 

LilFrench21

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update addy

 

and r_lua_deserializer need 5 argument

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PePsI__

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Pepsi was here... But never here... Where was he...

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0x90

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learn how to program lol

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@LilFrench21 how to add them

 

NeonFox

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@hellomynameis1 In ExecuteScript() you needa add an argument (, 0) and and in RLua.h add another argument in r_lua_deserializer (int xdddd)

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@0x90oof rip rep

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MINISHXP

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@0x777_Is that fixed imperius transpiler :flushed:

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LilFrench21

Lil-_French_-21#1646

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@hellomynameis1

First : 

- Go RLua.h

- Replace Old r_lua_deserialize By This :

 

using deser = int(__cdecl*)(DWORD v1, const char* v2, const char* v3, size_t v4, int v5);

deser r_lua_deserialize = (deser)unprotect(ASLR(0x01532B40));

 

Second :

- Go Source.cpp

- Replace Old ExecuteScript Code By This :

 

bool ExecuteScript(DWORD rL, lua_State* L, std::string Script) {

DWORD Thread = r_lua_newthread(rL);

std::string Bytecode = LuauTranspiler::compile(lua_open(), Script);

Script = "spawn(function() script = Instance.new('LocalScript') script.Disabled = true script.Parent = nil\r\n" + Script + "\r\nend)";

lua_getglobal(L, "string");

lua_getfield(L, -1, "dump");

if (luaL_loadbuffer(L, Script.c_str(), Script.size(), "@Exploit Name"))

{

const std::string ERR = lua_tostring(L, -1);

lua_close(L);

throw std::exception(ERR.c_str());

}

r_lua_deserialize(Thread, "Exploit Name", Bytecode.c_str(), Bytecode.size(), 0);

lua_pcall(L, 0, 0, 0);

r_lua_spawn(Thread);

return true;

}

 

And normaly should work now

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@LilFrench21 There's no "fixing" needed to be done 

Added

@LilFrench21 If that's your execute I'm very concerned 

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deadlocust

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Just use vortex's version it's improved upon

 

https://github.com/Vortex-777/Calamari-Paste-Cleaned

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@0x777_ This doesn't even inject

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@hellomynameis1 Fix up the Offsets kek

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