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Hello!
Well in context I am trying to create a system that collects the names of the most wanted players. However the 'posters' are in different places so they will be repeated.
So an example of my code:
for _,v in pairs(game.Workspace.WantedPosters:GetDescendants()) do
if v:IsA('TextLabel') and v.Name == 'Wanted' then
print(v.Text)
end
end
Console:
Implayer1
Implayer1
Implayer5
Implayer3
Implayer1
So, how can I prevent Implayer1 from repeating and only returning once? I would appreciate your help, Thanks!
I'm not lazy, I'm just highly motivated to do nothing. #I💚Dogs.
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you COULD make a table of those who where printed and check if they have been printed
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dead inside
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I tried but I'm stupid using tables and the code doesn't work :(
However, I will try it once again.
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I'm not lazy, I'm just highly motivated to do nothing. #I💚Dogs.
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@Syraxes_ wait, i have a function for searching tables for value and adding stuff to tables somewhere. once i find it i will reply
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dead inside
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@Syraxes_ Make a table and add everything then check if the name already exists with
table.find()
and if it exists then do
table.remove()Cancel
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I'm not lazy, I'm just highly motivated to do nothing. #I💚Dogs.
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make a table, like this
local t = {}
t[object.Text] = true
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