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Hello, i was wondering if it was possible to activate 2 scripts in roblox using a script. If so can somebody please help me? Thanks
edit i use krnl to execute my scripts
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@Astronemi you know the roblox game devs put scripts inside their game right? that script i want to exeute
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bro atleast tell us what you mean we dont even understand
im really sorry if english isnt your first language, you can say it in your own language and we will trnaslate it for you if thats what you would like :D
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https://cdn.discordapp.com/attachments/1018514909413253222/1018522666853998713/MOONLIGHT_1.gif
https://cdn.discordapp.com/attachments/1018514914832289802/1018903082660274297/standard.gif
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https://cdn.discordapp.com/attachments/855397900268077067/1017084685588905984/unknown.png those scripts are in this game www.roblox.com/games/1537690962/Bee-Swarm-Simulator and i want to let these scripts happen using krnl. get it now?
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what you are saying isnt possible, those are server scripts meaning that you cant tamper with them by any means other than that "Mondo Click" script, module scripts like that can be tampered with
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Did I mention I use arch btw?
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hello fellow bee swarm simulator player! i want to inform you that these scripts can't be tampered with due to them being server-sided. (trust me, i have tried doing this)
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dead inside
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this is super easy
add a delay between execution
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 100
wait()
game.Players.LocalPlayer.Character.Humanoid.JumpPower = 100
--replace code with code with what you want but keep the wait() In The Middle the 2 scripts
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nah he made it uclear for what he wanted. at first i thought he wanted a script to combine two script hubs. i just used basic movement scripts for example purposes
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nice. my method was just another way to do the same thing with a tiny delay
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yes
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